100 Days of Motion Design

How I taught myself to create 50 pieces of animation in 100 days

Tiantian Xu
Aug 9, 2018 · 8 min read
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It was a summer night in Seattle. I ate some ice-cream, watched a Youtube tutorial, and downloaded a free trial of Principle. Several months later, I completed my 5th 100-day-project — 100 Days of Motion.

I started my first 100-day-project back in 2015. My past projects include 100 Days of Doodle, 100 Days of Lettering, 100 Days of Watercolor, and 100 Days of Vector Illustration.

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My Past 100-Day-Projects

For me, 100-day-project is a creative outlet. It allows me to express myself through art. The joy of creation and the challenge of learning a new craft always keeps me coming back for more.

In 100 Days of Motion Design, I taught myself to animate and created 50 pieces of vector-based animation in 100 days. You can find all of them on and .

Here is my creative process, the tools I used, and a reflection on the project.

Tools

Sketch + Principle

During the first two weeks, I illustrated in Sketch and then imported it into Principle for animation.

  • : A lightweight vector editing tool that is intuitive and affordable. I find it a handy tool to create simple illustrations.
  • : A lightweight prototyping tool that generates interactive animation. It works with Sketch seamlessly. I find it a good tool for beginners to learn animation properties and the timeline concept.

Illustrator + After Effects

After the first two weeks, I switched to Illustrator and After Effects for more advanced control.

  • : The most powerful vector editing tool. The illustration created in Illustrator can be imported into After Effects seamlessly.
  • : The most powerful animation tool. It has a steep learning curve. Throughout the project, I have learned to use many of its advanced controls and built-in visual effects.

Creative Process

Creating animation is time-consuming. I broke the creative process down into four steps and aimed to complete them in two days.

Step 1: Look for inspiration (15 mins)

I collect motion design inspiration from Dribbble, Behance, and Instagram on a daily basis. My has been my go-to place for inspiration.

I also collect motion design tutorials on Youtube. I have used throughout my 100-day-project.

Step 2: Sketch ideas (5 mins)

Once I had an idea, I sketched its key movements on my notebook.

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Sketch Ideas

Step 3: Create illustration (40 mins)

I created the illustration and imported it into Principle or After Effects. Keeping the design file well-organized can significantly speed up the importation.

shows how to prepare and import an Illustrator file into After Effects. Alternatively, the plugin can import Sketch layers into After Effects.

Step 4: Create animation (60 mins)

I animated the illustration and exported the final animation as a short video. I posted the video to Instagram with the hashtag #100daysofmotionbytx

shows how to export a video to GIF if you want to post animations to Dribbble.

Day 1–14: Start with the basics

I created my first animation by watching ).

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100 Days of Motion—Jumping Donut

I created an interactive prototype by following .

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100 Days of Motion — Jake and Pizza

Soon enough, I was able to create animation in Principle without following tutorials.

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100 Days of Motion—Day/Night Toggle
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100 Days of Motion—Solar Eclipse

Day 15–70: Climb the learning curve

During day 15–70, I developed the following methods to climb the learning curve of After Effects.

Method 1: Watch tutorial and create from memory

I watched the video tutorial in 1.5x speed and tried to create the animation from memory.

When necessary I wrote down the key steps and only revisited the tutorial if I felt stuck. I also made an effort to memorize the common After Effects shortcuts to help speed up the process.

I created the smoke effect after watching .

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100 Days of Motion—Epicurrence

I created the lava lamp after watching .

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100 Days of Motion—Lava Lamp

Method 2: Rebound other people’s work

I studied other people’s work on Dribbble frame by frame and then came up with my own idea.

I rebounded by Deekay. I deconstructed his work to study the “Squash and Stretch” animation principle.

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100 Days of Motion — Bouncy Desserts

I rebounded by Tony Babel. His tutorial taught me how to animate walk cycles. (The character was inspired by a doodle from .)

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100 Days of Motion — Mr. Teacup

Method 3: Re-apply learned skills intentionally

Repetition is the key to reinforce a newly learned skill. I intentionally re-applied the skills I learned to create new animation.

I created the bouncy pumpkin by re-applying the “Squash and Stretch” animation principle.

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100 Days of Motion—Pumpkin

I re-applied what I learned from Tony’s walk cycle tutorial to a flamingo.

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100 Days of Motion—Flamingo

Method 4: Read book to connect the dots

Halfway through the 100-day-project, I took a day to read <Adobe After Effects CC Classroom in a Book>. I was able to connect the dots by revisiting the learned skills in a more systematic way. I also discovered new techniques that I wanted to try.

Day 71–100: Create from the heart

Once I became comfortable with the tools, I created animation from my heart.

Some of my work was inspired by my favorite games and movies.

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100 Days of Motion—Watchtower (Inspired by video game )
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100 Days of Motion—Crow People (Inspired by mobile game )
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100 Days of Motion—Enchanted Rose (Inspired by movie Beauty and the Beast)

Some of my work was inspired by other people’s illustrations.

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100 Days of Motion—Lighthouse (Rebound of )
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100 Days of Motion—Underwater (Rebound of )

Below was my submission to the . It pushed me out of my comfort zone and motivated me to learn new techniques.

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100 Days of Motion—Carousel

I created artwork to promote — a monthly design meetup that discusses work-in-progress projects that focus on letterforms.

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100 Days of Motion—Neon Light

I created animation for places I have been and places I want to go.

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100 Days of Motion—Hot Air Balloon
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100 Days of Motion—Aurora
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100 Days of Motion — Sky Lantern
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100 Days of Motion — Forest (Rebound )

At the end of the 100-day-project, I rebounded the from my 100 Days of Watercolor.

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100 Days of Motion—Galaxy

Reflecting

1. Driven by ideas

Once I had an idea, I was driven to bring it to life. It did not matter what techniques I needed to learn.

For example, I wanted to express my love for reading. To make my idea of flipping book come true, I found a tutorial on Youtube and learned how to turn on 3D layer for a 2D object.

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100 Days of Motion—Book Flip

Similarly, I wanted to create a cup of pumpkin spice latte. I found a tutorial on Youtube and learned how to use slider control and wiggle expression.

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100 Days of Motion—Pumpkin Spice Latte

The idea-driven approach has kept me motivated and pushed me to discover new techniques.

2. Stay humble

I was optimistically confident about my motion design skill at the beginning of the project. My confidence dropped rapidly as I started exploring After Effects — the huge skill gap made me realize how limited my experience and knowledge in motion design actually was.

The describes the cognitive bias in which people of low-ability have illusory superiority and mistakenly assess their ability as greater than it is.

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Dunning-Kruger Effect

The more I became aware of my own incompetence, the humbler I became.

In order to improve my own craft, I need to stay humble, regardless of how much I thought I already knew.

3. Be the 1%

Before I started the 100-day-project, I spent most of my spare time consuming content: social media, Netflix… Sometimes I might even take an online class or read a book. But all of these things were just input.

In Internet culture, there is a that describes the participation rate of an internet community: only 1% of the participants of a community actively create new content, 9% of the participants edit content, and 90% of the participants only view content.

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1% Rule (Internet Culture)

Since I started the 100-day-project, I became a creator. I started making things I like, learning a new craft, and influencing people around me in a positive way.

I want to belong to the 1% people who creates content — this thought has motivated me to show up every day, especially when it’s hard.

End

Looking back, I’m thankful for people who created tutorials and posted them on Youtube for free. I am deeply motivated by all the creatives out there who are making beautiful things in volume, consistently.

Here are 10 creatives who have kept me inspired throughout the project:

Thanks for reading! Follow me on and for my next 100 day project 😊

If you enjoyed this article, you might also enjoy the following articles on my past projects.

Special thanks to Nina Wei, Grace Fan, , and for all their help writing this post.

The 100 Day Project

A place to share thoughts and process for the…

Tiantian Xu

Written by

Product Designer by day. Artist by night. 100 Day Project at https://www.instagram.com/tiantianxu/

The 100 Day Project

A place to share thoughts and process for the 100-day-project.

Tiantian Xu

Written by

Product Designer by day. Artist by night. 100 Day Project at https://www.instagram.com/tiantianxu/

The 100 Day Project

A place to share thoughts and process for the 100-day-project.

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