The Acagamic Tip Tuesday — Issue #6

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.

Each tip will only take a few minutes to read.

Tip of the week

Be consistent and clear in your feedback choices in your games. Consistency is key. Feedback must be clear.

Consistent patterns in games that match players’ expectations are critical for a smooth gameplay experience. If you make an aesthetic choice for your feedback, be consistent in how you present the feedback to the player and make sure the feedback is clear.

The gore in Elden Ring is used as feedback, but assisted by a life bar that depletes.
The colourful theme in Fortnite uses coloured numbers to provide feedback.
Uncharted 4 uses less UI feedback and relies more on character animations.
Dishonored as a stealth game blends UI and immersive elements of feedback.

Three Tweets

Two Videos

Two Links

Elden Ring’s Minimal UI And HUD Elements Have Started Maximum Dev Debateskotaku.com
There’s even a meme showing what the game might look like if Ubisoft had designed it

The Usability of Bloodbornewww.gamedeveloper.com
“Bloodborne is user unfriendly”, “Bloodborne proves your job isn’t needed”, “People like you are why games aren’t hard like they used to be”. As a Games User Re

If you’re not getting value from these tips, please consider unsubscribing. It’ll clear up your schedule for more important things for you, and I really won’t mind.

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Until next week,

Lennart Nacke

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