# Beyond (and Beneath) Mathematics

*The study of ‘time’ and ‘space.’*

Mathematics is the study of the relationship between ‘time’ and ‘space.’ Where ‘time’ is a linear concept, and ‘space,’ then, is, necessarily, ‘circular,’ because a line is both diameter and circumference of an uber-present (naturally conserved) ‘circle.’

This means zero and one, is, technically, circumference and diameter, giving us ‘one’ and ‘two,’ and all of the other ‘numbers’ and ‘shapes,’ in mathematics.

Meaning, the ‘number’ ‘two’ (50–50) (mean, median) is constant (the only ‘real’ number in Nature).

Where ‘shape’ is an alternate ‘word’ for ‘unit.’

Where ‘unit’ is an alternate word for ‘units’ (continuous and discrete).

Which are alternate words for individuals and groups (sets, rings, categories, orders, topologies).

Which results in (is the basis for) the study of change.

Which necessitates the study of logic.

And, of course, then, the study of games.

Where all of this is dependent on a variable. Meaning, the variable is constant.

Forcing all of us to admit, absolute zero is perpetual motion.

Explaining why we use co-ordinate systems to explain ‘reality.’

Allowing us to experience (and explain) translation and transformation:

So we can ‘smooth’ out the reality called ‘random.’

Allowing us to differentiate and integrate complexity and simplicity.

So we can ‘analyze’ and, perhaps, then, influence, the phenomenon called ‘growth.’

And phenomenology in general.

Where any phenomenon is based on an ‘other’ phenomenon.

Where identity and complementarity are relative realities requiring an oppositional approach to discern (and-or prove) some underlying ‘truth’ (axiom, lemma, conjecture).

Where you cannot have ‘and’ without ‘or,’ ‘if’ without ‘then,’ ‘subject’ without ‘object.’

Observer without observation.

Symbolic (without) representation.

Where all of mathematics is (co) dependent, then, on the ‘zero’ and the ‘one.’

Because the zero and the one are circumference and diameter. Literal. And, figurative.

Taking us back to time. And-or, space.

Where you are either inside, or outside, a ‘circle.’ Meaning, you have to be both, in order to be either.

Proving ‘pi’ is the dimensionless coupling constant that makes mathematics (technology) possible (and probable) (model making in general).

Meaning, if you want to know everything about everything, if you want to know if you already know everything about everything (everything about mathematics)(and technology) just use this diagram: