Splinterlands Battle Mage Secrets — Take The Sky When The Earth Shakes

PVMihalache
The Crypto Kiosk
Published in
4 min readMay 4, 2023

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The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.

Let’s enjoy the Earthquake ruleset, where all non-flying monsters take 2 physical damage at the end of every turn. The snared units are considered non-flying.

The quake damage can be reduced, since is physical, if the unit has the shield ability. Time to display your birds, dragons and fairies, and even heavy shielded tanks! May the gods of random be always in your favor

The earthquake will hit all non-flyers, and half damage for the units with shield it’s still damage!

The plan was to select the top winged monsters and grind damage until the enemy is defeated, but as always things don’t always go according to the plan.

Little flying critters will rule the world! I scrapped plan A and had to adapt to a more demanding battle-rule, as Earthquake was doubled by Little League.

Only the monsters and summoners that cost 4 mana or less could be used in the battle, making pointless to have 43 mana cap.

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PVMihalache
The Crypto Kiosk

Entered the Cryptoverse in 2015! Crypto Content Creator since March 2020, currently going past 1000 consecutive days of publishing. DAO member and NFT collector