Dungeon of the Endless Review

Rogue-likes are one of my most favored genres in gaming, so Dungeon of the Endless piqued my interest almost instantly. Every game in this genre is typically inventive, engrossing, and most importantly innovative. Whether it be Spelunky, The Binding of Isaac, Rogue Legacy, or even the upcoming Below, these types of game not only dare to go against modern conventions, but also break a couple of rules as well. So does Dungeon of the Endless follow this same path to presumed greatness? It may start off slow and contrived, but Dungeons of The Endless is looking to be one of the better rogue-likes in recent memory.


While the game lacks location variety, it makes up for this in it’s attention to detail

Originally a mobile game and then a downloadable venture, Dungeon of the Endless fits surprisingly regardless of platform. This is just another one of the teases to how remarkable the gameplay in Dungeon of the Endless is. Without giving too much away (the surprise and subsequent pay-off make it all the better) you scavenge items, kill monsters, and defend your resources. It may sound complicated, and Dungeon of The Endless certainly kicks your ass in the first couple of hours, but it’s a game that should be committed to rather than abandoned, particularly due to the noteworthy things it does in the design department.

Story/ Design:

Detailed descriptors for nearly every item and character in the game, increase the immersion

While many rogue-like games do a little bit of genre-bending, I’ve never seen it gone so in-depth until I played Dungeon of the Endless. If anything, I’d say that this is the game’s strongest suit, and what keeps it unique, hour after hour after hour. Whether I’m clearing rooms of monsters or leveling up my XP, the transfusion of different elements always makes me feel like I’m accomplishing something, a feeling that can be invalid in other rogue-likes. This also makes up for the game’s filler story, which feels tropey and forgettable. Characters do add a bit of personality to this mix, so this aspect does not feel like a complete lost cause.

Presentation/ Visuals & Audio:

The game’s map system is brilliantly thought out

In addition to a great gameplay loop, mechanics, and system(s), Dungeon of the Endless also increases it’s atmosphere by containing delightful pixel-art. It’s not something that’s half-assed either. A lot of the animations and character designs look smooth and slick, and something I now cannot imagine the game without. The same goes for the sound, although it can be drowned out with everything else going on. This already adds to the amazing presentation Dungeon of the Endless has at it’s fingertips, a intricate and helpful map being one of them.


Dungeon of the Endless is the first great rogue-like I’ve played this year. There are a couple of tiny nitpicks that need to get ironed out, but the overall package is more than solid. It’s a type of game I would recommend to nearly everybody, even those who don’t play the genre or have been burned out by it. If anything, this game is a hallmark for how these types of games should be construed.

Dungeon of the Endless gets a 9/10 (Very Good)

We’d like to thank for Reverb Inc. giving us a code!

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