How Firewatch’s UI enhances immersion

Abhishek Iyer
Apr 9, 2017 · 7 min read

A primer on Game UI

A must-read article on game UI (without delving into research pieces) is this piece by EA Dice designer Marcus Andrews. I’ll explain some terms that are necessary to understand the intelligence of Firewatch’s UI:

Diegetic UI
Non-diegetic UI
Spatial UI
Meta UI

Firewatch’s UI

Enhancing immersion

Firewatch map
The compass in Firewatch
The radio in Firewatch
Weird meter thing in Firewatch
Replying to radio messages
Text markers in Firewatch
Reply options UI in Firewatch

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Abhishek Iyer

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I write and I don’t know things. Focusing on game design with some soccer and general stuff thrown in. For any writing requests, get in touch!

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The collective gaming guide of in-depth reviews, interviews, and opinions. Keep calm and game on. 🎮