Quake Champions Preview

I would have been filled with skepticism for the reveal of Quake Champions back at last years E3, if DOOM hadn’t launched the previous month. That game had it all, great gunplay, a satisfying sense of speed, and smooth, smooth mechanics. Its easy to say that Quake Champions could totally borrow these traits to make itself a success, but I am curious to see if the game has any other tricks up its sleeve. Did it prove these to me after I tried out the new closed beta?

Gameplay:

As aforementioned, DOOM was so impressive that I didn’t think shooting a gun in an iD Software could feel any better, but Quake Champions manages to improve this ever-so slightly and still have it feel mind-blowingly good. This gratification also manages to be amplified by the game’s diverse abilities, turning Quake into a hero shooter with more appropriate fashion.

Abilities are not only diverse due to the large set of characters, but also because each player has two. This leads to a lot of different solutions you wouldn’t expect, and you’ll likely find yourself surprised hours and hours in. iD Software has gotten better and better on making their games not overstay their welcome, and Quake Champions could be the pinnacle of this.

Story & Design:

Unfortunately as fun as Quake Champions can be, the game needs some balance here and there. If you manage to play the game a lot, players will be lucky if they find a chance to kill you, and I’m worried that iD won’t find any solutions to combat this. Remaining matchmaking features did seem competent however.

Mentioned gameplay features also don’t make the Esports focus annoying as it could be. I could see this game being one of the more entertaining first-person-shooters to release in quite some time, but that all depends on if its marketing is executed well.

Presentation/ Visuals & Audio:

Another aspect of Quake Champions I’m happy to write about is the game’s presentation, as Bethesda clearly put dollars in to make sure all facets of this game so far seem intricate and properly composed. Levels visually pop on top of being well built, and this isn’t even before the carnage comes in. I hope the game comes to consoles soon just because of exposure, but iD is using such power to their advantage.

Conclusion:

Quake Champions could have been another tedious shooter reboot, but thanks to a series of smart design decisions, this has mostly been avoided. Now, I’d like to see iD focus on balancing the game opportunely, making sure its all fine-tuned for release.

We’d like to thank Bethesda for giving us a code!

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