Rocketbirds 2: Evolution Review

Many different video games incorporate familiar elements from film or television and mesh them together with unique ideas to form create amalgamations of their own. This was present in the 2013 indie hit Rocketbirds, a game that combined action film themes from Rambo, Dredd, and more, with tight controls, fun gameplay, and best of all ensuing chaos. But nearly a half a decade later, and a sequel has finally graced digital shelves. Some may say that the genres Rocketbirds is based off of haven’t evolved much to make a true difference, but with a subtitle that courageous, we’re seeing if that’s the case.

Gameplay:

Once you start to get more weapons, the game becomes a lot more interesting

On the outside, Rocketbirds 2: Evolution is your standard run and gun platformer. You’ll be gunning down turrets, missiles, and best of all officials and soldiers, all while attempting to save the day. This was something that worked really well in the original Rocketbirds, but only because the game realized when it was overstaying it’s welcome and quickly wrapped up. Rocketbirds 2, however, doesn’t really do that. There’s a lot of repetition that is only lessened by gore effects and melee attacks, and even that can get old after a while. This wouldn’t be that big of an issue however, if bigger problems did not rest in Rocketbirds 2’s design.

Design/ Story:

Aiming is a bit tough, unless you’re playing on a Vita

Rocketbirds 2 is one of those games where upon playing it, you will likely be able to guess every ascension of difficulty, from one stage to the next. Some games can use this for good upon throwing the player into the loop, but Rocketbirds 2 doesn’t do that, making the whole effort feel passionless. There isn’t enough variety early on to make everything weightful, and when the time finally comes, it feels a bit too insufficient, in terms of content, scale, and mechanics.

Presentation & Visuals/ Audio:

The 1984 references less than impress to say the least

As much as Rocketbirds 2 loves to be influenced by action movies of yesteryear, the only true originality is present in the presentation, visuals, and audio. However, even this might not appease everybody. The soundtrack especially does not have the greatest accessibility (which is something that should have been the opposite considering the chords the game is trying to strike) Visuals are drab with the only appealing character design coming between the main characters and villains, and the over the top blood effects feel careless. There are a couple funny lines of dialogue, but before you’ll know it, you’ll be in another unimpressive stage before you’ll be able to experience it one more time.

Conclusion:

Rocketbirds 2: Evolution is a game I would recommend to the most dedicated of run and gun fans at full price, and a game that others should most definitely get when it’s on sale. It’s not flawed per say, but just suffers from a lack of identity. And when a sequel takes five years to release in an over-saturated market, this shouldn’t be the case, nor an issue. Rocketbirds 2 however, forgot.

Rocketbirds 2: Evolution gets a 6/10 (Limited Appeal)

We’d like to thank Reverb Inc for sending us a code!

If you’d like to read more features and or reviews like this, please check out The Cube on Medium.com, or our Twitter @TheCubeMedium for more updates.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.