Sebastian Loeb Rally Evo Review

In 2011, Capcom abandoned the rights to the MotoGP franchise. In many ways, this was a smart move to make. Niche sports titles were not selling as well as they used to during the slow transition to next gen, and Capcom had been cutting corners to focus on more important franchises like Street Fighter and Resident Evil during the time. But to many gamers already enthralled with the franchise, it was hard not to feel a sense of longing. The game was fast, fun, and everything in between. In other words, a well balanced arcade sim. And when the franchise returned with MotoGP13 in 2013, results were middling. The games got better over time of course, but were never really something that groundbreaking or substantial as they once were. But, the developers, Italian studio Milestone S.r.l, seemed committed to give it one last shot.

In 2015, the franchise was lapped for it’s last run at the pit stop, so Milestone could focus on a new venture, a rally game. While rally hadn’t had it’s true next gen foray yet, it wasn’t a case of slim pickings. Competitors included WRC 5 and DiRT Rally, both huge titles in their respective markets. It was pretty obvious they had to make an impactful splash, and do something that was much more astonishing than their years with MotoGP. So, after all these years, was it the underdog after all?


For a hardcore rally fan like me, Sebastian Loeb Rally Evo provides whats needed, but not wholeheartedly. It’s a game that reeks of how much the developers spent working on a couple specific aspects, instead of the game as a whole. A good example of this is how there is a lot of content here, but the gameplay is remarkably flawed by handling and physics issues, that feel out of place, and out of touch. The game isn’t also that complex either, and intense decisions are the only real thing that will stand out during basic races. This is a shame because there are a lot of hints of potential here, and Sebastian Loeb Rally Evo succeeds in a multitude of other ways.

Modes/ Design:

The before and after of racing can sometimes be more entertaining than the game itself

Sebastian Loeb Rally Evo does not take any new routes in it’s gameplay, but mode selection is a far different story. There’s a mode based off the star of the game itself, that happens to be very in-depth and extensive. These are the things that Sebastian Loeb Rally Evo should be known for. Some major sports games don’t conciliate features like these, so it’s positive to learn that Milestone did some things right on their first try. The rest is what to expect if you’re expecting really. Simple Rallycross tracks, Pike’s Peak, and more are some of the more played out offers the game takes.

Presentation/ Visuals & Audio:

If only the game looked like this!

Sometimes, loading times can hide a game’s true colors. Bloodborne, Grand Theft Auto 5, and Just Cause 3 were all widely criticized for having long progress bars, but had areas to be praised far and wide. Sebastian Loeb Rally Evo’s times are the direct antithesis to this. But there’s no need to be happy if you get in quick, as you’ll also have to deal with a low frame-rate, bugs, and graphical shoddiness. It’s a mixed bag, and one of the things that pulls Sebastian Loeb from taking the grand prize in the wake of other, more polished products.


Sebastian Loeb Rally Evo should only be considered a buy from the most astronomically passionate racing and rally fans, and even then you’ll still find your fair share of issues. It isn’t horrible, but it’s not fun to play due to how lopsided it’s quality is. You’ll have moments of fun no question, but you just have to get through the rest, which is a tedious and grating challenge in it’s own right.

Sebastian Loeb Rally Evo gets a 5/10 (Flawed)

*Unlike other reviews on this site, this game was reviewed without a review code/copy, and instead out of pure passion. If you are a fan of these types of reviews, please like this post or tell us. We’re always looking for feedback.

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