The Cube-Daily News Update: 6/4/17

Zack Hage
3 min readJun 4, 2017

Covering sequels, unannounced games, and even some cancellations. Here are your essential stories for Sunday, June 4th 2017.

Australia’s Ratings Board may have revealed Telltale’s work on a Minecraft Story Mode sequel:

A new ratings posted by the Australian Classification Board has given away the existence of Minecraft Story Mode Season 2, which will likely be announced at this years E3. Although Minecraft Story Mode was critically un-acclaimed, it did sell well, so a sequel would make sense. We will update if anything is confirmed.

Check out how much space Wipeout Omega Collection will take on your Playstation 4:

A new Playstation Store listing has revealed the file size Wipeout: Omega Collection (set to launch on June 6th), which will be 24.07 GBs. As always, this doesn’t include any day-one patches and or updates. Wipeout Omega Collection is a collection of Wipeout games Wipeout HD, Wipeout Fury, and Wipeout 2048, and will support Playstation 4 Pro.

The gameplay premiere of Star Wars Battlefront 2 now has a date:

In a new post on the game’s official website, DICE and EA have confirmed the first gameplay of Star Wars Battlefront 2 will premiere in a live-stream on June 10th (12:30 PM PT). This takes place a half an hour into/after EA’s PLAY press conference, and the stream is set to be lead by Youtubers StoneMountain64 and Neebsgaming for two teams. The showcased map will be Assault on Thead.

Devolver Digital has cancelled their E3 2017 Indie Picnic:

In a new statement, Devolver Digital has announced they will be cancelling their yearly E3 Indie Picnic, due to not having proper hosting permits. This means that attending fans will not be able to play their games, the event was designed for all E3 attendees. Devolver Digital’s conference is still planned, but lacks a date and time.

Valve is now charging developers $100 to publish their games through Steam Direct:

In a new Steam Community blogpost, Valve has detailed they will be asking developers for $100 each time they put a game onto Steam Direct. This is the same asking price for Steam Greenlight, so it shouldn’t be super surprising to current Steam developers. Valve stated that they believed it was the lowest barrier for a developer, and they are redesigning the Store’s algorithm so it is easier to find certain games.

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