The Most Disappointing Game Cancellations of 2016 So Far
We’ll never get anything as saddening as what happened to Silent Hills, but the video games industry is always so rapidly evolving that potential takes the bullet due to dire financial straits, a lack of passion, or poor management. However, it’s still important to recognize these titles for how they could have paved new trends in the industry. Here are five examples, that we’re the most unhappy made their way under the axe.
Criterion’s Untitled Extreme Sports Game:
As forgettable as it was, Need for Speed: The Run was an essential step in EA’s restructuring, likely due to the poor commercial and critical reception it received, that ended in such instances as the developers of the Skate series being shut down by EA. But even worse was the fact that 80% of Criterion moved over to Ghost Games who now works on the Need for Speed reboots. EA promised that their small potential would be put to good use, but now it looks like the continued success of the Star Wars games changed their mind, as Criterion’s early developed racing game was announced a cancellation after this year’s E3 no-show. Leave it to EA to make sure fire bets instead of games that have the potential of selling well.
Gaining over 250k pounds in a Kickstarter campaign, Allison Road promised to be the spiritual successor to the death of Silent Hills, but still suffered the same fate. Both games had issues over publishers, which resulted in their ultimate demise. It’s also a shame since Allison Road was like Silent Hills + in a couple of different ways, including melee weapons and Unreal Engine 4 support. The moral of this? Don’t get your hopes up for first person survival horror anytime soon. (Resident Evil 7: Biohazard will likely be OK though)
Whore of the Orient:
We hadn’t received any updates on this game in over three years, but a former designer sealed the coffin a couple days back, although nobody has yet to make an official announcement. In other words, it’s vaporware, the likely result of Warner Bros Games wanting to choose Mad Max over this L.A. Noire spiritual successor. It’s also nearly impossible to make games in Australia nowadays (the background that Whore of the Orient faced), with every studio besides Jetpack Joyride developer Halfbrick being dissolved.
We’ll never likely see anything substantial out of Fable 4, as it had never entered official development, before Microsoft tasked Lionhead with making the service-based Fable Legends instead. However, according to Kotaku UK and Eurogamer reports, the game had a steampunk vibe, a far bigger reach than Fable Legends which seemed like it was catching every trend in the book.
A more under the radar title that was put under the rug when Microsoft shuttered four studios on top of Lionhead, Knoxville was a cooperative survival like game, almost like a cuter version of The Culling. It was supposed to have deep trust settings to dispose with other characters in the world, and even modes for players who had died in the previous round Unfortunately, it was canned because Microsoft didn’t believe it was exciting enough. Because that makes so much sense!