Thea: The Awakening Review

It feels to me like we’re in a renaissance of indie strategy titles, so naturally, some developers are going to bring new concepts in order to keep up with such a pace. The newest example is Muha’s Thea: The Awakening, a game that combines not only RPG, strategy and management elements, but also a rogue-like nature, card set-ups and a whole lot of exploration. If pulled off correctly, this could be one of the most intriguing indie titles of the year. So, is it?


All of these aforementioned gaming genres don’t clash in Thea: The Awakening, but rather blend to form a couple of core gameplay themes. The first is probably survival, as none of the game’s resources are limitless, and risks are at every corner. Thea also places a sense of experimentation and courage on the player with the rest of its ideas, and its certainly a combination, that while sounding clunky on paper, works beautifully in game. (A true exception!)

Story & Design:

Thea: The Awakening focuses a lot more on gameplay than narrative resulting in a pretty bare-bones counterpart, but I wasn’t offended when considering a couple of smart decisions were nevertheless made. First of all, I appreciate the enemy design and its connections to the provided setting, and I won’t deny the tensity does feel elevated when being based off of something with a large scale. This execution is subtle but simple, and I think Thea is all the better for it.

Presentation/ Visuals & Audio:

Thea could spend a better time teaching players of its numerous systems (they take sometime to get used to), but I can’t deny that the rest of the game’s presentation is razor-sharp. Everything is animated well, and the graphics and music are serviceable despite an AAA budget. Without floundering its other two components, Thea sets itself off well for loads of replay value.


Besides for a few inconsistencies, Thea: The Awakening is a smashing success. The game surprisingly blends a multitude of gameplay genres without becoming clunky, smartly knowing where to place them through its systems. Its a great example of the innovative moves indie developers can still make, especially in the RPG and strategy genre.

Thea: The Awakening gets a 8/10 (Very Good)

We’d like to thank Muha Games for giving us a code!

If you’d like to read more features and or reviews like this, please check out The Cube on, or our Twitter @TheCubeMedium for more updates.

Like what you read? Give Zack Hage a round of applause.

From a quick cheer to a standing ovation, clap to show how much you enjoyed this story.