Titanfall 2: How Design Informs Speed

Abhishek Iyer
Feb 27, 2018 · 7 min read

Movement

Definitely more satisfying than a normal knife to the back
The speed of a slide increases with time before coming to a stop
Cloak in moderation is good for you

Enemies

This very rudimentary graph highlights Titanfall 2’s enemy variety
The grunt’s hit scan attacks
A grunt’s shield
A stalker comes right at you and hits you with projectiles
Groups of drones can be very frustrating to handle
Prowlers can kill you in seconds if you’re not careful
If two of these go off in quick succession…

Level Design

Best level ever
Ever
Factory fun
What does this button do?

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Abhishek Iyer

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I write and I don’t know things. Focusing on game design with some soccer and general stuff thrown in. For any writing requests, get in touch!

Cube

Cube

The collective gaming guide of in-depth reviews, interviews, and opinions. Keep calm and game on. 🎮