Minecraft at 10: A Decade of Building Things and Changing Lives
As the blocky exploration game and creativity tool reaches its first decade, our games writer — and the father of someone on the autism spectrum — reflects on the impact it has had
By Keith Stuart
Hidden away somewhere in my attic is an old Xbox 360 that I’ll never throw away. On its hard drive is a Minecraft save file that contains the first house my oldest son ever built in the game. He was seven and, coming from a boy on the autism spectrum with a limited vocabulary and no patience to draw and paint, his creation was a revelation. Sure, it is a monstrous carbuncle, a mess of wooden planks, cobblestone and dirt. But it is also the greatest building I ever saw.
Now Minecraft is 10. The building-and-exploring game, originally developed by one coder, Markus Persson, in his spare time, has now sold 176m copies across 21 platforms. A free-to-play version launched in China via a partnership with NetEase has been downloaded 200m times alone. Every month, 90 million people around the world play Minecraft. There are Minecraft clothes, Lego sets and spin-off games. In spring 2022, there will be a live-action Minecraft movie.