Limited Edition: April 15 Executive Roadmap Update

Krigs
The Hologram
Published in
4 min readApr 16, 2022

The Atlas Star Newsletter and USTUR Roadmap reports are hugely popular changes amongst the community. They are filled with extra lore and background that many readers find enjoyable. However, there remains a group of busy people that need short, executive level, direct information. This is The Hologram’s initiative at bringing that content back to you. No frills, no fluff, just the facts.

If this information is useful to you in this format, please let us know and we’ll continue to serve you.

Information within is derivative of the Star Atlas weekly reports which can always be found in full here. Any misrepresentation of information is purely accidental. The Hologram is an independent news organization reporting on the development and community of Star Atlas.

5 updates from ECOS Crafting the Future: Star Atlas Roadmap Scan #04

Star Atlas Road Map Key

Star Atlas Official Roadmap Key. Full official roadmap can be found here. Property of Star Atlas

1. Project: Showroom Alpha

Statuses:
Concept Art: DONE
Art: BUILDING
UX/UI: BUILDING
Game Design: DONE
Blockchain: BUILDING
Game Play: BUILDING

Updates:
- Alpha quality is in progress for all art-related disciplines
- UX is locked. We are working on Title Screen, In-game Menu, and Fast-Travel mockups. Also, we started developing a Splash screen.
- Blockchain UX is ready, and the wireframes are done.
- UI general system (buttons/pop ups/windows), Ships placement and assigning to Pads — developing system and testing.

Upcoming activities:
- Continue to work on Alpha-quality for all environment depts: Level Art, Props, Vegetation, Lighting, VFX
- Continue the mockup creation for all features and their integration to the game
- Plan to start wallet testing.
- Keep working with UI and Ships.

2. Project: Galactic Marketplace

Statuses:
Blockchain: BUILDING
UX/UI: PROTOTYPING
FRONT END: PROTOTYPING

Updates:
- Marketplace program audit ongoing, and ATLAS staking program ongoing
- Started testing prototype with our internal users
- Prototype is ready for user testing

Upcoming activities:
- Update factory methods, prepare mock data for devnet front-end integration
- Conduct testing sessions with community users, address feedback in the high fidelity designs
- Address feedback from user testing and start final implementation

3. Project: System Polishing

Bug fixes:
-
Ledger changed address path changed

New Features:
- Update unit tests
- Refactor Cookie and Legal Models/VM

Upcoming features:
- Bundle of GDPR compliance features
- Redesign of play.staratlas.com menu system to enhance UX
-
Solana network health indicators
-
Solana health endpoint for Galaxy
- Extra cranks for R4 market reliability

Known issues:
- Player net worth not accurate on profile
- Badges not available on player profile
- Ships can’t be withdrawn from Faction Fleet if a rent account is missing
- Toolkit {transactions}failing.
This has notionally been fixed at this time.

4. Project: SCREAM v1.0

Statuses:
Game Design: PROTOTYPING
Blockchain: PROTOTYPING
UX: PROTOTYPING
UI Design: BUILDING
Economy Design: R&D
Front End: PROTOTYPING

Updates:
- Continuing to define explicit requirements for core gameplay mechanics and game systems design while exploring rewards structure with Game Economics stakeholders.
- Continuing testing and refining three existing prototypes. Started a new blockchain program — updating SCREAM blockchain architecture based on refinements to gameplay mechanics.
- Continuing to refine user interaction flows based on refinements to game mechanics.
- Continuing low fidelity wireframes for SCREAM player onboarding
- Continuing to refine concepts for SCREAM views. Completed SCREAM outliner
- Assessing economic implications of rewards structure. Produced analysis on a key feature
- Adding gameplay depth to WebGL Proof of Concept

Upcoming activities:
- Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders.
- Validate gameplay loops playability with WebGL Proof of Concept.
- Assess feasibility of game mechanics with blockchain program proof of concepts.
- Guide UX/UI design based on game mechanics
- Test and refine prototypes across all SCREAM teams and stakeholders
- Prototype the game views and all of the interactive elements
- Solicit feedback on SCREAM UI and refine it.
- Continue to analyze economic impacts of SCREAM
- Validate gameplay loops and key SCREAM concepts with Proof of Concept.

5. Project: DAO

UX/UI: PROTOTYPING
Front End: PROTOTYPING
Blockchain: BUILDING

Updates:
- Working out details of the Lockers section. All other sections are completed.
- Connecting proposals UI with blockchain models, adding blockchain models and building user profile flow.
- On-chain program is close to completion.

Upcoming activities:
- Preparing to move to high fidelity designs (pending final review on the wireframes by all stakeholders)
- Indexing /database streaming solution.
- Schedule Audit for on-chain program.
- Work on off-chain tooling, Implementing data-lake service.

About The Hologram

The Hologram is an independent news organization dedicated to covering the latest Star Atlas content from all sides. The Hologram was founded on the principle of uniting creators from across their diverse fields and showcasing their talent. The Hologram also recognizes the importance of our reader’s time and will always strive to give you what you need, when you need it.

The Hologram is not endorsed or paid by the Star Atlas team. Any information published by The Hologram or its writers should be considered as informational in nature and does not constitute any financial advice.

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