A Game Design

Lainey Stewart
The Languages of Video Games
2 min readMar 18, 2019

I think the concepts explored within this piece are really interesting and things I had honestly never thought about. Especially in the language portion. I think it is so crazy that we have never thought to use words we already know, like noun and verb, and use them for other similar topics. That absolutely blew my mind. That whole section was incredibly interesting and I think there is more that could be said and explained within it. I would have loved more, even though there was not a need for it. I just think it was absolutely fascinating. With that said, the noun section was a little confusing at first with the noun not being the character but the game itself. Once you can dissociate the paper from story to video game itself, it is pretty easy to comprehend, but until then it was a little jarring. I think that it makes a lot of sense though. Using a very familiar term to describe things we do not have words for yet in gaming vocabulary. And then using verbs as the actions with which game developers choose from and you the player can use. It was all just so smart. I cannot stress enough how mind blowing this section was. Why? Because it is such a simple thing. We know nouns are the subjects and verbs are the actions the subject does and we can translate that into pretty much anything as long as it is explained in a similar style. I think for video game language we should borrow more terms that are widely known. Maybe not specific jargon terms from certain places, but generally widely known words, much like noun and verb, would be a great way to introduce the general public into the world of video games. While I know the chapter is more about critics and people in the industry not having enough verbiage to use, as a member of the general public I think it could be used to teach normal people about the mechanics and general video game workings for a more informed public. The video game industry is missing out on a golden opportunity to educate people on a little bit of the inner workings of video game production, creation, etc. I think if we have a more informed public on the ways video games are created, we can have a better, more well-rounded idea of what video games are. They will not be seen as something dangerous or harmful, they would be equated to grammar, which in turn, may end up equating them with education itself. The more education and understanding that can be had within the public about the gaming community and how it operates, the more people may actually end up playing. The stigma may go down and more people may decide to give video games a shot. I think that would be a really interesting thing to see happen. If people were able to change their stigmas with just more thorough education.

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