Venerate the Grave UX

Ritualize the negative feedback one day each month.

Michael Schofield
Apr 9 · 3 min read

In January I introduced the concept of the UX Charnel House, which is a spreadsheet where you collect all your specifically negative feedback. The goal of maintaining your charnel house is that, eventually, you visit. Why? To humble your work.

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Consistent user research unearths plenty of truisms about the quality of your service. Like youtube comments for the soul, we willfully perform this grave diggery to identify pain points in a customer journey that give meaning and direction to our design work.

Catalog these well, and make it easy to revisit the worst of the comments, your negative feedback. This is your charnel house. Visit often.

It’s easy in times especially around the launch of a successful project to see past the negative feedback from users, or to cast it off as bad design requests from users who “don’t know what they’re talking about.” When you visit your UX charnel house, you see nothing but. This will humble your team as well as condition your team against taking negative feedback personally. What’s more, the UX charnel house might inspire new experiments or designs.

Cultivating a UX Charnel House isn’t a demoralizing tool, but to inspire good, user-centric work.

I don’t have much faith in the good will of designers to perform user experience research consistently, nor have I much faith in departments or in leadership. Rather, I lack faith not in them but in their constitution. Research is easy to throw aside when budgets are tight and deadlines loom. I advocate almost exclusively for the need to systematize this. You bake good design practice into the system of how things get done, or you can’t expect it to get done.

So, we need a recurring calendar appointment to venerate the grave UX, or else we’ll never do it.

All cultures have veneration rituals of this sort that are on recurring schedules, in part so people of that culture can’t ignore them. We have a few in the U.S., like Memorial Day; Lemuralia in ancient Rome:

The Lemuralia or Lemuria was a feast in the religion of ancient Rome during which the Romans performed rites to exorcise the malevolent and fearful ghosts of the dead from their homes. The unwholesome spectres of the restless dead, the lemures or larvae[1] were propitiated with offerings of beans.Wikipedia

It is to this end we visit the UX charnel house. We want to exorcise the fear from negative feedback and inspire action to make it less likely these unwholesome specters appear again.

So, choose a day each month — the 9th, let’s say — to spend just 30 minutes venerating the grave UX. You will revisit only negative feedback. If you are provoked to make a design change, run an experiment, or perform more user studies, then so the better.

Liking (❤) this issue of Stoic Designer is a super way to brighten my day. It helps signal to the great algorithms in the sky that this writeup is worth a few minutes of your day.

Stoic Designer is also now a podcast. You should be able to find it on your podcatcher of choice in the next day or two.

Remember that design is not art, but a practice.

Michael Schofield


High-level practical design thinking by Michael Schofield

Michael Schofield

Written by

User Experience Development Lead @WhereByUs. 🎙 Metric: the User Experience Design Podcast (



High-level practical design thinking by Michael Schofield

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