Game Review — Mario & Luigi: Superstar Saga + Bowser Minions

Absolutely Brilliant Level Design, Incredible And Forgiving Gameplay

JY Tan
JY Tan
Jan 8, 2019 · 8 min read
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I was very excited when I got a copy of this for my new 3DS XL. I had a cartridge which had a faulty save system for my GBA more than a decade ago, which was a disappointing experience, because this is actually one of the few handheld console games I really enjoyed and really want to see it to its end. This is definitely not my first Mario game, but it is the first that I have ever completed. In fact, in terms of consoles this might even be the first non-Pokemon title I bothered to finish.

Brief Introduction

Plot: 3/5

Play Control: 5/5

Animation: 4/5

Sound Effects and Music: 3/5

I kinda kinda like this, but that’s all.

Difficulty: Medium

Replay Value: 3/5

Polish: 5/5

What makes this game great?

Another great thing is that the learning for battles, minigames, and overworld navigation goes on for an extended duration of the game. Just when you expect to have gotten wield of a significant portion of game, new interactive options present themselves for the player to learn, experiment around, and master. Learning to hammer or nuke enemies from the overworld is thrilling too. Even when you out-level enemies, having the option to one-shot them from the overworld is also pretty satisfying to some extent.

Most importantly, as I said before, the game’s normal mode allows you to learn how to beat it without punishing you more than needed. It is not a snake-and-ladders situation where the wrong move sets you far back, but rather like rolling a zero on a dice, forcing you to retry next turn.

What can this game improve on?

This is nitpicking already, but the game’s world is aged and difficult to immerse in. There is some mildly interesting geography, but the comedic and light-hearted tones make them hard to fully connect and take seriously. Maybe I am not exactly the target population the creators were looking for.

Another bone I can dream up to pick is the enemy attack designs at the later parts of the game, where the enemies were designed to stun your characters and then be nuked into oblivion if you get hit even once. From a PvM perspective, this is noticeably unfun to play against repeatedly, especially if the game usually challenges you to time your counterattacks.

What should really be avoided in this game?

Who should play this game?

The New Bark Codex

Some Casual Sidetracks Into Games and Anime

JY Tan

Written by

JY Tan

Psychology enthusiast, trainee counsellor, washed up scientist, struggling writer. Sometimes reviews games and books, but mostly rants about life’s left hooks.

The New Bark Codex

Some Casual Sidetracks Into Games and Anime

JY Tan

Written by

JY Tan

Psychology enthusiast, trainee counsellor, washed up scientist, struggling writer. Sometimes reviews games and books, but mostly rants about life’s left hooks.

The New Bark Codex

Some Casual Sidetracks Into Games and Anime

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