How has ROBLOX changed through “puberty”?

Kristoff McGarden
The Roblox Independent Journal
2 min readOct 23, 2016

Over the years, ROBLOX has seen a drastic change from being this indie office building in San Mateo that ran a website with 12 concurrent players, to this big corporation/platform with numbers surpassing 1 million concurrent players each day. We’ve seen the employees come and go, and some of these changes that resulted in improvement should have them to credit.

When trading was introduced to ROBLOX, that was only the beginning. Players could involve themselves deeper in the ROBLOX economy and may have gave some people quitting one more reason to stay. And when the group funds update hit, players could make these virtual corporations that they could profit off of using DevEx! It was a beautiful change to experience and had ROBLOX praised by their users.

In ROBLOX’s mid-pubescent stage, things had a positive and negative side. With their growing population, they saw they had to gain a higher profit in order to keep the site up, as mentioned in my first article. This lead to a series of sponsored, effortless events that replaced events beloved by the community. The changes weren’t all that great, and before we knew it we were killing off sharp-meshed zombies for a Nerf vest. Heed my warning, the developers don’t wear their headphones goofy style and have one ear out to listen to other people, so all these suggestions are ignored. So since these sponsored events will never end, we have to accept it. But hey, we have virtual corporations!

Pros of ROBLOX’s “Puberty”

As I said before, virtual corporations are the norm as of late, and it’s had a positive effect on the community. Some of these cafe groups pay their employees in ROBUX which (eventually) can lead to Dev-Ex and real-world profit. Trading has people learning how to make fair deals, or be money snakes, and has them invested in trade and economical study more than ever! Trading has people more aware of when they’re being scammed as well.

Cons of ROBLOX’s “Puberty

When ROBLOX went through puberty, they threw down all effort and broke it in a tedious way. The community understood as to why they needed to have these sponsored events, but were enraged by the fact that they 100% replaced the events they had loved. Trick-or-treat events are now rail-shooters and Christmas Riddle Adventures are now Alvin & the Chipmunks scavenger hunts. This also made ROBLOX think they were too superior in every-way possible to listen to shit like ROBLOX’s current community. They shunned everyone and worked themselves. This puberty has also brought in bots who phish accounts for personal information, or gather ROBUX to DevEx.

Any other pros or cons? Leave them below.

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Kristoff McGarden
The Roblox Independent Journal

Writer for RIJ. German chimney sweeper in Wurzburg. RBXDev Member.