Facebook Introduced Its Open-Source Surround 360-Degree Camera
Facebook unveiled its Surround 360 camera at its annual F8 developer conference. The company’s latest piece of hardware can capture footage from its Oculus Rift headset then render it online via a web-based software developed particularly for it.
The device looks much like a flying saucer and it has 14 cameras, one fish-eye camera pointing up and another pointing down. After that, it renders them automatically. The 17-lens 3D VR rig captures photos in resolution up to 8k and every single layer acts as a built-in heatsink. It also allows wireless control of the camera.
The cameras are cased in a full aluminum body giving it a high-end feeling.
The camera will not be available commercially, however, it’s just a design open for everyone to build or modify. But engineers think the catch is that that the entire build will cost around an estimated $30,000 in parts.
“We set out to build the perfect 360 cameras,”
said Chris Cox, chief product officer at Facebook.
CEO Mark Zuckerberg also talked about the company’s 10-year roadmap that includes AR and VR elements.
“Eventually, we’re going to have normal-looking glasses than can do both virtual and augmented reality,”
He said as he displayed what looked like a regular pair of eyeglasses.
“AR gives you the ability to see the world, but also overlay digital objects on top. Today, if I want to show my friends a photo, I pull out my phone and have a small version of the photo. In the future, you’ll be able to snap your fingers and pull out a photo and make it as big as you want and with your AR glasses, you’ll be able to show it to people and they will be able to see it.”
Well, we’ve already seen plenty of VR from the company and there’s a lot more yet to come.