Eleven exercises for more efficient, productive, and creative meetings.

Dave Gray
2 min readJul 23, 2017

In 2010 we published Gamestorming, a human-centered design toolkit that’s kind of like a recipe book for teams who want to increase their productive and creative outputs. The book has been a huge hit, selling over 100,000 copies and translated into more than a dozen languages.

There are 87 exercises in the book (and more on the website), but there are a few that we use all the time. I think of these as “core games” for better meeting design. I’m listing them here in a typical order: Setting goals, generating and sorting ideas, expanding and exploring them, making decisions, and getting feedback.

Set goals.

Plan your meeting with the 7 P’s Framework.

Identify stakeholders and clarify goals with WHODO.

Build empathy for stakeholders with the Empathy Map.

Generate and sort ideas.

Generate ideas with Post-Up.

Sort ideas into high-level categories by Affinity-Mapping them.

Create meaningful categories and information architecture with a Card Sort.

Expand and explore the ideas.

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