Week 22 : Seven, Eight, ITERATE

Brooke Sachs
TheDisasterArtists
Published in
2 min readJul 8, 2018

Armed with all of our new insights from the user tests in Florida, the team spent the second half of this sprint cycle converting these into a new set of wireframes and developed a basic screen map for our two principal user types: the caregiver and the general citizen.

We had two primary goals for the week: 1) refine a new set of screens to be put into a clickable/interactive prototype for additional remote user tests and 2) start coding a sample screen in order to better understand the complexities and limitations with production.

One of our primary design hurdles for this version of the prototype was how to organize and clearly convey the information on our “Evacuation” screens. Between a map view, showing multiple locations, detail-cards about the locations, and evacuation zones… we ended up confusing a lot of our testers.

Paper wireframe tested in last week

In honor of Independence Day falling mid-week, we present this image mid-post:

Somewhat inconvenient day for a holiday

AMERICA!

After a lot of discussions about button size, button placement, colors, and font size, we ended up with a new set of Evacuation information screens which we hope can be both visually pleasing and accessible (we know that a number of our users may have visual impairments or be less familiar with mobile design patterns).

We created a new testing protocol and will be debuting a new tool (Lookback) that will allow us to watch our testers use the screen in real time so we can measure expressions and body language (cool and creepy!). We also built our clickable prototype in Atomic, which gives us a broader set of interaction types (swipe, scroll, etc.) so we can better evaluate our new design.

Onward to week 23!

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Brooke Sachs
TheDisasterArtists

Freshly-minted master of human-computer interaction. Interested in service design, analytics, responsive environments, pizza, and puppies.