Cyberpunk 2077: Phantom Liberty Review

Brando Calrissian
TheNameBrand

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Solomon Reed Talks with President Myers

Phantom Liberty. Let me start by being brief: If you own Cyberpunk 2077, you owe it to yourself to experience this expansion to the game. Why is that? There’s a myriad of reasons, but the one I wish all 2077 owners could experience is Dogtown. Why Dogtown? It is beautifully designed. You’ll first see it on the map, spanning just a couple of football fields out next to Pacifica, and you may think to yourself, “Dang. That is not a big area.” On paper, it’s not. But every INCH feels used for a quest or a hidden item or something. The verticality of places on top of places on top of places goes beyond anything that the base game has ever even tried attempting, and it just makes Dogtown feel so much more DENSE and alive than some of the busiest streets of Night City. It was something that I continued to play around with and explore for over 40 hours, hardly leaving to go into the base game. I hope the team takes the same approach as they expand Night City’s innards, in the successor game.

But what of the story, the characters, the new mechanics, gigs, etc.? They’re all fantastic. First, the main plotline. I thought this was done excellently. There are 4 endings to just Phantom Liberty, plus you can unlock a new ending to the base game. These are some of the best quests in the game, brought to life by the lovely combination of acting, writing, game design, and original score. Making…

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Brando Calrissian
TheNameBrand

I write about video games! I'm also working on writing a sci-fi novel, and creating an indie game. Thanks for all your support!