Wargaming
Business Wargaming for Ambitious and Disgruntled Gamers
Winning the Uncertainty Game: Turning Strategic Intent into Results with Wargaming
“Tabletop games are exposed engineering: they don’t just let us see their nuts and bolts, they let us touch them; rearrange them. Change them.” — Brett J. Gilbert
Absolute certainty is unknowable. People can be 70% or 90% certain of a thing, but anyone that’s 100% certain of anything other than physical phenomena, like gravity, is either lying or just wrong. That said, the want for complete certainty is what sustains business book publishers. So here we are.
Winning the Uncertainty Game is written in dry-as-toast business-y language. The book is meant for execs, or at least middle managers. Gamers are obviously NOT the target audience, but they should be. We’re already superior employees, apparently. Now we just have to take charge of everything.
Parts 1 and 2 cover the need for and history of wargaming, providing context to the idea that gaming can be a tool and not just a pastime. Part 1 discusses how the world is a volatile, uncertain, complex, and ambiguous (VUCA) shitshow, and how…