Roleplaying Games
The Good/Bad/Ugly of Cyberpunk RED
They recycled a lot of ideas from Cybergeneration and Cyberpunk v3.0, and that’s a good thing
“Damn it, I can’t leave, Night City keep calling me”
- Run the Jewels, “No Save Point”
The Good
The Colors!
The first Chromebook featured a color section, but this is the first entire Cyberpunk book in color. Obviously the injection of cash from having their RPG made into a video game provided a budget the likes of which they’d never imagined. Might as well blow it on delicious artwork. And it is delicious.
Role-Based Lifepaths and Workspaces
The new Role-specific Lifepaths are a godsend. Also, unlike in previous editions, players roll Lifepath BEFORE they generate stats. Yay, narrativism!
Workspaces are also a nice touch. Now the place your cyberpunk works doesn’t have to be “bought”. You just have it. It might suck but it doesn't require any…