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Artpunk Will Save Your Doomed Soul

Mörk Borg, HōL, and the savage subversion of tabletop roleplaying games

Oscar
The Ugly Monster
Published in
20 min readJan 20, 2025

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Credits: Rowan, Rook, and Decard; Stockholm Kartell; Momatoes

What the Hell is “Artpunk”?

If Ralph Steadman had illustrated and laid out the Dungeons & Dragons core rulebooks, you’d have something resembling artpunk. Artpunk roleplaying games shamelessly defy most design conventions by prioritizing presentation over procedures and mood over mechanics. They’re often about the end of the world.

Artpunk games are normally art-heavy, rules-light, and anti-tradition. They rely on visuals more than text to set the stage. Illustrations and fonts and layout convey mood and setting and lore. A picture is worth a thousand words.

The rules are usually lean and mean and stats are fairly minimalistic. They are also staunchly anti-simulationist. The designers are not at all interested in simulating the real world, or even a fictional world. Verisimilitude in make-believe isn’t worth the hassle.

This anti-simulationism makes starting up a game a joy instead of a chore. Artpunk games are neither math- or procedure-heavy, and they’re low-prep and low-commitment. You’re not going to play an artpunk game for years on end, and the game master is not going to waste hours prepping for each session. Nobody’s got time for that anymore.

Artpunk is mostly in the eye of the beholder. If the art is freakish, the layout is exciting, and the rules are simple, it’s probably artpunk. But those conventions are not set in stone. Some spell out their setting like a traditional roleplaying game. Some are rules-medium — although I’ve yet to see a rules-heavy artpunk game. And some aren’t even gonzo studies in nihilism.

2-page spread from Mork Borg. Left page features a photo of a real heart on a black background. White text if overlaid explaining basic rules concerning Hit Points, and when a character is broken or dead. Right page features an illustration — black — of a spiked-ball-and-chain weapon on a white background. Surrounding the weapons is text explaining game rules for Initiative, and Melee, Ranged, and Defense rolls in pink and black type.
Credit: Stockholm Kartell

Mörk Borg — Artpunk is Born

There are one or two older games that can be retroactively called artpunk, but Mörk Borg coined the term as a TTRPG style. This grimdark medieval fantasy game — with its visually sadistic illustrations, jarring color schemes, erratic page layout, and seemingly…

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The Ugly Monster
The Ugly Monster

Published in The Ugly Monster

A Frankenstein of Movies, TV, Anime, and Other Vile Media

Oscar
Oscar

Written by Oscar

Publisher and Chief Editor of The Ugly Monster and Getting Into Chess. News junkie. Music lover. Game fanatic. Anti-conservative. Societal disaster.

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