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Can Persona 5’s UI be Justified by its Style?

The Decision to Sacrifice Functionality for Punk Aesthetics

Michelle Kwan
The Ugly Monster
Published in
7 min readMar 12, 2024

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Credit: Atlus

Two weeks ago, I analysed Persona 5 with five UI principles and realised that it wasn’t enough. Sure, Persona 5 didn’t have the most intuitive and clean UI, but it was always clear to me that the team wanted to do something else. They wanted a recognisable, flamboyant style for their interfaces.

But why? Today I wish to dive into why Persona 5’s UI, despite breaking conventional rules, established a brand for itself in the JRPG genre and the game industry.

If you haven’t read my last article, you can check it out here. It is more of a straight-forward analysis, but we’re going to have a bit more fun today diving into the aesthetic side of UI.

What Makes Persona 5’s UI So On-Theme

Time and time again, I emphasised Persona 5’s deliberate decision to stick with style over function. The team behind the series is known to use a certain colour for each game; a strong blue for Persona 3, a bright yellow for Persona 4, and, of course, a passionate red for Persona 5.

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The Ugly Monster
The Ugly Monster

Published in The Ugly Monster

A Frankenstein of Movies, TV, Anime, and Other Vile Media

Michelle Kwan
Michelle Kwan

Written by Michelle Kwan

Aspiring Narrative Designer/Game Writer + Avid Storyteller. I mostly write about games, but sometimes I go off-track and write about other things too.

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