Roleplaying Games | Movies
Jim Henson Would Totally Dig ‘Labyrinth: The Adventure Game’
Well-crafted, mechanically elegant, and ludicrously inventive
The Good
The Most Lightweight Rules in Any RPG Ever
To call Labyrinth’s rules a “system” is laughable, and that’s a good thing. The player characters have no stats. Just Traits and Flaws, which improve or hinder rolls, and you only start with one of each. Each kin (species) adds a little more variety. Humans start with an extra Trait. Horned Beasts (like Ludo) can control one kind of inanimate object. Etc.
Technically it’s a 1d6 system, but you often roll two dice and take the higher or lower result, depending on your Traits and Flaws. Occasionally the situation itself can also improve or hinder a roll.
A Self-Contained Adventure Engine
Labyrinth plays like a mashup of Risus, Talisman, and Choose Your Own Adventure. To move through the labyrinth, and thus the game, you roll the dice and add that number to the number of the scene you’re in. That takes you to another scene, maybe in the next chapter.