Roleplaying Games | Dungeon
Newton Handle megadungeon ─ [Lv3] Circusn’t
tl;dr — The Platform (2019) meets Legend (1985) — for part one ─ and part two─
Each of the zones of the dungeon level are arranged much like a home: small connecting corridors and archways, functionally every room in a zone is connected to the others.
Passages between segments lead between vowel-keyed rooms. (The letter I has been replaced by the letter X so as not to be confused with the number 1.)
CN: clowns, bodyhorror, farts
Big Top
Within a great cavern is a huge faded circus tent. The spiral staircase leading from {2E} leads through its roof. The floor is an anemic grass and fairy-lights adorn each upright pole.
Within the big top, the following tents are found:
A — pies
A great wide table full of rotted cream pies. The table has been tipped over.
A fabric tunnel leads to {3O}.
B — technicolour
The inside of this tent is especially bright: the tent colours have not faded in here at all. Even the grass is a healthy green.
C — gunpowder nose
The grass is particularly long in here and there’s a faint smell of fireworks.
D — ribbons
Monochrome ribbons dangle from the ceiling, hanging almost fully to the floor.
Behind a flap of tent, a fabric tunnel leads to {3V}.
E — ribbons
Monochrome ribbons dangle from the ceiling, hanging almost fully to the floor.
A wide spiral staircase leads up to {2E}. A fabric tunnel leads out to {3U}.
Funhouse
The grass is still here but it has been spray-painted chequerboard-style.
F — hall of mirrors
This tent is high and conical and there are so so many mirrors. The whole place is inordinately bright.
A fabric tunnel leads to {3V}.
G — springy
Another high conical tent, though with a spongy mineral floor. It’s very bouncy and feels as though it has been inflated.
A fabric tunnel leads to {3W}.
Discomfort
Woven mats of grass line the floors, giving the impression of soggy parquet.
H — shower
It is raining in this tall conical tent. The rain is a mild vinegar.
X — face
This tent is shallow but broad. One wall shows a vast human face with a very open mouth (what’s that CANDYMAN (1992)). You can push through the rubber of the open mouth and it is a tight tunnel to {3S}.
A fabric tunnel leads to {3U}.
Threat
The ground is bare in this segment. Rather than individual tents, there are wooden huts.
J+K — teleport trap
When someone steps into this hut, a bell sounds. When the bell stops ringing, anyone within the hut is teleported to a random floor of the dungeon (roll D6 and arrive in room {L} on that floor). This is an uncommon environmental effect (DV10).
L — pungent
This hut smells strongly of farts.
A fabric tunnel leads to {3V}.
M — shower
It is raining in this hut. The rain is a mild vinegar.
Bouffoundation
Another big tent, with *all* colouration drained from the fabrics. The grass is entirely drab and thin and a low distant calliope sound can be heard.
N — ribbons
Monochrome ribbons dangle from the ceiling, hanging almost fully to the floor.
O — shower
It is raining in this tall conical tent. The rain is a mild vinegar.
There is a fabric tunnel to {3A}.
P — clownglomeration
Imagine a SOCIETY (1989) style multiperson, but this multiperson is made of clowns. This is a rare threat (DV12).
Q — pardon
The walls of this tent are in constant motion. There are constant loud fart sounds (but no smell whatsoever).
R — wobble
The walls of this tent are in intense undulating motion. Where there still colour on the fabric, it would be intensely disorienting. Instead it’s mildly uncomfortable.
Spin
S — swirling ceiling
The grass in this rubber tent is laid flat in a circular motion, like a crop circle. The roof has a spiral pattern.
Descent
The grass is laid over with stone tiles here. The tiles are broken but have been fixed with fabric tape.
T — lift
An elaborate cage lift moves between here and {4T}.
U — sounds
There is the constant murmur of disembodied voices. It sounds like they are having a good time and that something amusing is happening.
Nexus
V — junction
The tunnel reaches a t-junction and the ground is incredibly soft here. From here, to {3D}, {3F} and {3L}.
Nausea
Mud floors, mostly firm.
W — shower
It is raining in this tall conical tent. The rain is mild vinegar.
Y — swirling ceiling
The mud in this fabric tent is patterned in a circular motion, like a crop circle. The roof has a spiral pattern.
Wandering encounters
Check 2-in-6:
- 1–3: undead clowns (uncommon threat)
- 4–5: aberrant ooze (uncommon threat)
- 6: rat swarm (common threat)
You could totally run this with Smithy of Sacrilege.