PEGBRJE: Fantom Feast
Woops, I cannot math
Fantom Feast is an arcade game created by prettysmart games, the solo indie studio of Miko Charbonneau and comprising of frequent collaborators. This one focuses on a curious little ghost named Fantom who wishes to ‘grow up’ big and strong through the only way they know how; eating other ghosts.
Players will maneuver Fantom throughout the void of space, starting out as a tiny yet mobile apparition unable to eat anything of substantial size. A single touch of any ghost that is larger than Fantom will end the run, so players need to keep mobile to avoid them as they spawn from the sides of the map. Each consumed ghost will increase Fantom’s size, allowing them to eat more and more but increasing their chances of running in to a possibly larger ghost due to their lack of mobility. The mobility is a bit ‘slidey’ as well to mimic difficult movement, which can only be nullified by a power up.
Speaking of which, as the game goes on players can find sweet powers to counter the new dangers added. There is a shield that lets Fantom soak a single hit, a golden super mode allowing for increased mobility control and more to discover. This gets countered by the introduction of freaking ghost lasers and darkness, so balance things out accordingly.
It’s small and it’s cute, and that is exactly what Fantom Feast wants to be. If you are familiar with Agar.io or other ‘consume and become large’ games, then this is exactly what you can expect here. A few new hazards get sprinkled in keep things exciting and different — especially the darkness — but at the end of the day you know you’ll be dodging ghosts and eating small ones for that high score. If this sounds like your speed, then you’ll definitely love spending some time with Fantom.
Dang, I didn’t calculate this well enough. This was the only game left on the page!