Weekly Overview of the Bundle For Ukraine | Gaming

Weekly Overview of the Bundle For Ukraine Page 19: The Lack of Duplicates

Or: The Software that Refused to Duplicate

Jacob ._.'
The Ugly Monster

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Overview

What a strange twist of fate. As the title states, our duplicates have disappeared. Instead we are left with 9 video games that weren’t in the previous bundle, and 21 non-video games that swallowed all of the possible duplicates.

This is the first time this has happened, and I have a sneaking suspicion that this will happen more as we tread farther into the bundle. Whether this ratio of video games/physical entries will continue is up for debate, and may be the more interesting data point in the future. For now, let’s dive in.

Video Games

Just like the simulations.

Wonderland Nights: White Rabbit’s Diary

Wonderland Nights: White Rabbit’s Diary is a narrative management game created by Clair Ahuriri-Dunning of SkyBearGames, an indie developer duo based in New Zealand. They‘ve been previously featured in both this bundle with Dragons of Tireni, and The Nine Lives of Nim in the Racial Bundle. Ever a lover of theatrics and adapting plays into games, SkyBear takes you on a tail of the White Rabbit’s life as a grand conference scheduler in a post-Alice world.

The meeting of the four kingdoms of the Cards is a big one, and the White Rabbit knows it a little too well. Unfortunately, they didn’t prepare anything for the royal arrivals, and are making things up on the fly. Each day, Rabbit must schedule two people per activity so that all 12 royal members have something to do before the vote that evening. Without knowing their backstories and interests, however, Rabbit must guess at what they like and make assumptions afterwards.

The thing is, this is what fuels the plot. For not only are they all voting on the future of the four kingdoms, but they all harbor dangerous and exploitative secrets. Since Rabbit is present for all activities but never seen, they hear about the conversations that occur, which can result in secrets being spilled and influences being shifted. It’s a game of political intrigue and malice, as you begin to realize that certain people have power over others in various ways. By putting two people together, you can swing their vote in unexpected ways, learn whom lies to whom, and where the real allegiances lie.

Of course, White Rabbit still adheres to the Queen of Hearts, and if she deems Rabbit’s work unacceptable then they might just lose their head. Balancing the need to gain information and the need to stay in line can be tricky, especially with how little information can be gained if choices don’t reveal anything. There’s also the issue that the attendees may become more annoyed if they don’t get activities they enjoy, so you need to figure that out as fast as possible as well to make sure they don’t become problematic. But that’s what makes it so much fun.

Wonderland Nights does a fantastic job at continuing what SkyBear does best; adapting traditional media into a fun game with a twist on the source material. The sheer amount of choices and variance keeps you guessing and interested, feeling more like a mystery than a game about political management. If you enjoyed their previous works, or just really like narrative management games, this is a treat.

Hm… maybe I should’ve used a screenshot with friends, no?

Tic Tac Together

Ever wanted competitive Tic Tac Toe? Tic Tac Together is an online multiplayer party game featuring the classic ‘draw on your notepad during class’ game. Joining in to the host, you’ll all be competing in teams to see who can be the greatest TicTacToe champion.

If you’ve ever played a JackBox party pack game, then this setup will seem extremely familiar. The ‘host’ will setup the game, and everyone will join through external web browsers through a website called playxo.games. You can join the game through the room code to keep the rooms secure, and the host can manipulate who is allowed into the game thanks to removing troublemakers. If there are more than 2 players in the game, you’ll get grouped into teams dubbed ‘x’ and ‘o’ — for obvious reasons — and you’ll compete together

Once the game begins, each round comprises of players all selecting which square they want to claim for their team. Selections made by others will appear in the top corner so you can plan for the big reveal. Once everyone has selected, all of the Xs and Os are placed at the exact same time. If there are spaces with both Xs and Os, the number comes into play. If one has more than another, the smaller amount is kicked out.

If they are even, however, a new game of TicTacToe is created within that square. This can lead to hilarious games where there is a 3 layer TicTacToe due to the sheer amount of players, and you end up wondering what layer of game you are even on.

Silly amounts of TicTacToe-ception aside, whoever wins that internal game wins the entire square, but complications can arise. If the game has no winner, a ‘cat’s game’, the entire thing is scrapped to free the square up once again. If both teams win, a star appears in the square the game was being played in, and both teams can use that star to win the bigger game, almost like a free space.

It’s utter chaos. You take a simple game of TicTacToe, add more people, and watch as the mayhem consumes you all as Xs and Os start flying around the table. Andrfw and joespacio do a fantastic job of balancing this out with the addition of playing games within the squares and the stars, but part of the fun is just seeing what stupid stuff can occur. Go wild.

Oh yeah, time for some utter chaos.

Nonsense Soccer

Nonsense Soccer is the ultimate in soccer mayhem by AnttiKole, a solo developer and co-founder of PartaGames. Here you’ll be joining a few friends together to create the ultimate sport that answers the unnecessary question: “What if Soccer required platforming?”

Each of our little 2D players is an athletic individual that can jump across many areas, hop on top of heads, and take balls to the face like a champ. By running into the ball they can kick it, or you can charge up their kick to make the ball really move. The faster it goes, the more the ball bounces off things like a rubber ball, adding to the inability to control what’s happening. Strafing and blocking are handy to ensure that you can stop the ball that’s moving stupid fast, but honestly you might forget in the chaos that this is a possibility.

Once a ball gets into the net, you get a replay of the sweet moves that you pulled off to ensure your victory. However to keep things more centred around the platforming and ‘arcade’ feel, the timer is super short. After all, planning is boring, you’re here to hit things and jump fast. You want to shoot the ball off the roof, jump on a platform, and then miss horribly allowing your opponent to swoop in and take a massive shot that also misses. You want to wonder how to stop the ball, only for it to go in the opponent’s net out of pure chance and yell ‘PURE SKILL’.

If you’re a fan of Lethal League, this style of ‘reactionary nonsense’ is exactly what you should expect and thrive within. The ball has a mind of its own, and while you can control it there’s a catharsis in just smacking it really hard and letting things come out in the wash. The numerous levels help with this, as some include enough platforms and walls to make it even harder to guess. Honestly this is the kind of silliness I wanted out of the latest rendition of Super Mario Strikers but didn’t get, so let’s put it this way.

If you want a 2D Super Mario Strikers that strips away the power ups but keeps the original ridiculousness, this is your game.

We continue

Shell Out Showdown

Our first entry of page 19 comes from manadream, an indie dev in the USA, and it’s all about FIGHTING. That’s right, you are brought into a dangerous battlegrounds where you will be fighting for your life to… give away all of the food inside you. Because you are a vending machine.

In this world, everyone is a vending machine, and the only way to win is to ‘give away’ all of your items. Each player has a starting amount of items themed around their vending machine, such as seltzers for a drink machine. Players must throw them at the others, connecting to ‘fill’ the other vending machines while emptying themselves. The stages enable this mayhem of projectiles, as you’ll be jumping between areas to dodge out all of the flying food. The dash mechanic allows for quick traversal, but has a cooldown and doesn’t seem to ‘dodge’ anything, so use it for mobility.

Now what happens if you miss a toss? The item rolls onto the floor and becomes litter, which is still tagged to you and you need to collect it. Since it is still yours, you can’t win until you pick it back up and make sure it ends up in an actual vending machine this time. There is a robot that will collect it for you, but that takes time that you don’t have. After all, you could be getting the countdown clock to victory if you were actually empty, rather than running after a missed item.

Thanks to the different variations and game modes, Shell Out Showdown has quite a lot of appeal to various types of multiplayer brawlers. You can team up with your friends to fight against AI, beat up your friends in all out brawls, and even follow a singleplayer storyline. Whatever your fancy, you’ll get a colourful cast of electronic food dispensers ready to serve.

Murder at the Cat Show

Murder at the Cat Show is a detective narrative and second in the series created by Shonté, along with art by Nephel. Players are joining the great detective once again in an attempt to determine if a suicide was really just that, while gaining access to their greatest ability; speech.

The setting for our mysterious death falls in a hotel, a day after a cat show has taken place. Our deceased is the woman who came in third named Claudette, a veteran of the cat show scene. Unfortunately, it was out of 3, so she came in last. The investigator you talk with assumes this to be the reason for the suicide, but you aren’t so sure. So you go and investigate every lady showing off their cats for the show, and see if you can piece together why none of the information really lines up.

That cheeky line I threw in about speech is important, for the last murder mystery by this detective was done without the ability to talk. Now, she can interview the suspects properly. This comes in the form of choosing who to talk to, gaining information, and unravelling the threads. If you find something contradictory, you can ‘challenge’ them on it — however failing to select the correct thing to challenge can cause suspects to solidify their responses and give no real information. Since there are multiple endings, you can bet that you might find yourself on track to get the ending where nothing is solved.

It’s a smaller murder mystery, but one full of little things that keep it fun and interesting. The dialogue is lighthearted enough to give that Phoenix Wright aesthetic, with just enough silly wit to keep things from dragging or feeling too relaxed. Your detective skills and previous information comes in handy quite a lot thanks to the constant choices you make, so you never feel ‘railroaded’ too much. It’s just an overall fun, solid experience that’s hard to not enjoy.

Asteroids… But Roguelite

Putting a spin on an all-time classic arcade game, this is Asteroids… But Roguelite by GhostGoats. You are the little ship at the centre of the screen, fighting for your life against hordes of asteroids and the occasional ship, but this time you can even the playing field. At least a little, anyway.

For those of you unaware of Asteroids (shocking if true), the original goal was to acquire the highest score possible by surviving onscreen while shooting the asteroids for points. The longer you live, the more points you get by association. Simple enough.

Where GhostGoats comes in is to make it a ‘round-based’ game in which every wave ends with the ability to purchase upgrades. The points you gain are directly turned into cash, which then can purchase various ways to survive longer. You can store up to four weapons, with each having a corresponding button to press so that you can fire all four if you want — they do have individual cooldowns to watch for, though. There are upgrades to health and damage, movement speed increases, shields, and more.

Thing is, these upgrades only show 5 at a time, and are completely randomized upon a level being complete. That means finishing an early level and not being able to afford a second gun, or not seeing one without having to reroll with cash, is a disastrous way to start. Not to mention, death is final; nothing carries over to the next run, so saving credits for a rainy day isn’t advised.

It’s a simple game with a simple premise based on the iconic simple arcade title. What’s not to like?

Millikan’s Reach

Set in the reaches of space, Milikan’s Reach is a space trading and exploration game created by Inferior Planet Games, a solo indie studio run by Andrew Watson. Inspired by Elite Dangerous and Freelancer, you’ll be exploring space to see the stars, ferry goods, destroy opponents, and make bank.

As a spaceship pilot, you are locked in a galaxy full of planets and excitement, and you only have one real goal; play as you see fit. The galaxy is your oyster, and the only thing stopping you is your imagination and the boundaries of the game itself. You can fashion yourself as a businessman first, ferrying goods between the bases to earn money to ferry more goods around. Each base has its own market, meaning that you need to find places to buy low and sell high. Perhaps you think of yourself a warrior instead, taking bounties and contracts from the empires to gain favour and earn money. Or you could just explore, mining the asteroids for minerals to get what you need.

Where we deviate is in the fact that Milikan’s Reach is completely single player; no online, no real people. Everything is catered to the personal experience of exploration and spacefaring, meaning you don’t have to worry about accidentally ‘griefing’ through interactions you didn’t know about. In case you’re wondering, that’s how I got ‘into’ Elite Dangerous, by finding out I broke etiquette immediately. Regardless of personal strife, this means that the level of interactions is going to be much more simplistic as the world just isn’t as big, nor is the market as volatile. You can take it at your own pace, no matter what.

Because of the open-ended nature, it’s kind of hard to describe what makes games like this so appealing. I myself only got into the genre a year before Covid, and I’d say I’m still completely inexperienced in my understanding of it. Yet it’s hard to deny the charm of simply flying around space with a little ship, delivering goods, and generally being a citizen. Right before getting lasered to death, anyway.

If you enjoy Elite Dangerous but want something more relaxed, this is a perfect game for you. It’s still technically in development but is considered a hobby project, so keep an eye for updates but don’t expect them constantly.

Butterflies Episode 2: Getting Up

Getting Up is the second episode in the trilogy of games called Butterflies by Le Capitaine. Back in the Racial Justice bundle, they graciously included the first entry, which I covered back here. Here we continue the story in Japan and see what our band of misfits have been up to. Spoilers, it’s graffiti.

For those unaware of the series, Butterflies is a game heavily inspired by the counter culture capsule that was Jet Set Radio. It boasts a unique art style for the time, an absolutely bonkers soundtrack, and the ability to grind across the city doing tricks while performing street art. As stated in my ep 1 overview, I’ve never played it due to not having access growing up and eventually not finding that specific genre very engaging. That doesn’t change the praise I’ve heard for the game by those who have played, as it is a cultural icon for many gamers of the late 90s.

Butterflies Episode 2 picks up where the previous game left off narratively speaking, as Jae is back to kick some authoritative butt by drawing on everything within the city. You’ll see some new playable characters and maps, but that core gameplay that made the first so flashy is still here to keep you entertained. And you’ve got local multiplayer to boot!

If you have any interest in this game, or are a fan of Jet Set Radio, I am 100% not the person to use as a good reference point — if that wasn’t obvious. There are hundreds of others more in tune with this genre that I’d suggest you go find. If you’re like me, unfamiliar with the entire genre and the games that made it popular, then Butterflies may not resonate. Then again, you might not care if it does thanks to the fun of skating around and listening to some sweet tunes. The third game in the series is out as well, so you can keep on going and see how Jae and friends find new ways to make everything colourful.

2 9 0 1 / / FREELANCER

A cyberpunk time management simulator, 2901 // FREELANCER by notsleeping is a repackaged version of their original zombie survival game ‘DON’T GO OUTSIDE’. Unlike before where the world was green and survival was based on zombies, you are now in the glorious future where you essentially need to survive the same way due to the sheer audacity of the world.

As stated, this is a ‘survival’ game that focuses on utilizing your time in ways that you think would work best to survive. Each day requires a ration to survive, so you must find food in any way you can. This could mean making money on the street through various means like getting a job, rummaging through garbage, trading materials, selling drugs, and more. Or you could scavenge to find the resources and food necessary to survive the day. Anything is truly viable, because survival does not have a ‘quota’; it just is.

As you continue to explore, you can find new ways to make things easier (or harder) for yourself, such as learning new skills or tools. These items and abilities can make different checks easier to fulfill, or allow you to perform actions you wouldn’t have felt ‘qualified’ to perform earlier. Everything you learn and gain is stored in your home closet, so as long as you can get back home you can do nearly anything.

What makes 2901 so nice is just how relaxing it is as a time management simulator. Time only moves when you perform actions that require time, so that means you could wander the city for hours without a single second passing. You can actively ignore playing the game to just enjoy the scenery if that is what gets you goin, and it’s hard to not appreciate a game that can allow such freedom. If you’ve liked notsleeping’s works in the past, or just like byte-crunched cyberpunk games, then this is a game worth trying.

Software

WHY ARE THERE SO MANY.

Even Gods Must Die

To start our ‘software’ off on an awkward foot, this is a TTRPG created by Rat Wave Game House, the studio name for Kayla Dice of the UK. Due to some issues relating to credits, however, it was restricted. Now, normally, this wouldn’t be an issue; there have been a few times in the past where games have been restricted in bundles, but you could download it. The ‘awkward’ part is that due to some strange reason, itch.io refuses to allow for it to be downloaded by anyone that didn’t download/‘activate’ it before it was restricted. You can read a few of the accounts that spilled over into this setting guide’s comment section.

What’s even weirder is that the URL that you get when restricted is not for the game listed. The link for the title above that you can click is labeled ‘OGYG-MARBLES’, which the first letters are an acronym for ‘Old Gods and Young Guns’, an acronym for the slogan on the cover and subsequent title for a new game by Rat Wave Game House. I know not if something happened in the restriction process, or if a link got mixed up. All I know is that it botched my automation code and for weeks I thought I had OGYG but no reference point.

The only solution I can think of is to use the itch.io support and hope you can gain access. Otherwise, best to move on.

To Stand Before the Dragon’s Wrath

Let’s put that above confusion aside and dive into ‘To Stand Before the Dragon’s Wrath by Glaive Guisarme Games. A single page TTRPG, it is a game in which 3–5 players focus on one grand battle between themselves and a dragon. No prep needed, no GM required, however a dragon player will be necessary. Everything is aimed to be fast and epic, and after an hour you’ll either slay the dragon or die trying.

Penumbra: A Trophy Dark Incursion

ATypicalFaux is back for their second Trophy Dark Incursion of the bundle with Penumbra. Aimed at being a one-shot adventure, players are everyday laymen forced into the role of heroes as they need to cross a desolate asteroid in the hopes of keeping their colony alive for a little longer. It’s theme is centred around ‘Recurrence’, as you know that your bleak journey will only delay the inevitable necessity of sending out another group to do this again. And again.

It’s a gorgeous piece of work, just as The Pried Eye was before it, and fans of the Trophy Dark system will get that sweet sensation of hopeless that they crave.

RPG Snacks #1: RAYCATS!™

Another oneshot TTRPG for you players with limited time, RAYCATS!™ is a Lasers and Feelings game based around humanoid cats defending a RAD ZONE to protect the last remaining dregs of life on Earth. Inspired by the radioactive/alien-fueled anthropomorphic cartoons of the past (TMNT, Thundercats, etc), you and your fellows are hulked-out cats needing to go into the heart of the RAD ZONE. This ‘Threat’ needs to be stopped, but nobody is certain what it is — or if it will alter their already perfect physique. A fantastic combination of silliness and sincerity, its perfect for those campy Power Rangers fans in your life.

MiniFolks — Orcs

MiniFolks is back for their third entry of the bundle, now with Orcs. Similar to the past, you get a series of pixal art units and variations — specifically 10 this time, with frames and fun for all. If you need some bad guys to beat up, or some really cute goblins to have as your protagonists, these might be able to be both.

The Creature Comes for Us

An entry so sneaky I thought it was a game and lost it in the transition, The Creature Comes for Us is a digital TTRPG by OrionQK. Following the setup of fighting down an enemy that nobody knows nor comprehends, you and your companions will be drawing tarot cards in the hopes of discovering its nature. This doubles as a timeframe where you’ll learn more about your individual character traits, and surmise what tactics and resources would be most useful in defeating the monster. Once the tarot cards run out, the true test of your preparation begins as you see if you can take the monster down.

It works best as a one-shot or establishment-type game, setting up a creature or world for future games to be played within. Since everything about it is online, you don’t have to worry about heavy books or movement; just grab the cards and dice, and see where you land.

Dwarves of Renidar

Dwarves of Renidar is a backstory building tool for TTRPGs made by Stuart Watkinson, a TTRPG writer that has been seen before in both bundles with ‘What’s So Rotten About Zombies Defending An Ancient Temple’ and Wretched Wasteland. This is a much different entry however, for it instead assists in the building of a custom race of dwarves he made called the ‘Renidari Dwarves’. This little guide helps for players and GMs alike to explore them as a possible race in their games. It was originally made for 5e, but it easily translates to any other if you are wanting some dwarven fun.

Loot the Plutes

As the name might suggest, Loot the Plutes is a TTRPG-plundering-simulator created by Penflower Ink. Using their own created system called ‘Four Points’, players will create characters within the hyper-capitalistic city of Gilderburg before preparing to loot every rich noble house possible. Each race has specialties that can assist in the steal, but you’ll need to gather information and plan out routes to ensure success. The info on the Four Points system is included, so no need to buy the SRD to play — but you can if you wish to explore it further.

Wanderers

A TTRPG that encourages gummy bears, Wanderers is a system by Unseelieaurora (now better known as Syvalki) of Italy. Rather than encouraging a setting, Wanderers has players create their characters without any indication of setting, and the GM utilizes the characters after they are built to craft a world. Characters all have at least a single unique ‘Ability’ to differentiate themselves, with examples within the book to get the ideas flowing. It may put more stress on the GM at first, but it is also one of the best ways to create character-specific narratives. So go wild.

Statuesque

Well this is interesting. Statuesque is a solo yet duo journaling RPG created in part by Whimsy Machine, based on an aesthetic moodboard her friend Nora Blake created. It’s a game that starts out solo in act 1, but morphs into a game for 2 in act 2. The goal? Explore power dynamics and relationships, as the first half is exclusively about an individuals feelings. It lets you focus completely on them, until the second person arrives to give context and understanding to the other person involved. It’s a smart idea, and may work great for those wanting to work things out or explore farther.

Hell Holes

I just explored a serious game about relationships, now I get a game about golfing in Hell. Welcome to Hell Holes, a competitive fantasy golf game by Aryxymaraki. All players are stuck in a golf tournament held once every 666 years, and only the winner gets to leave. To make the game interesting (it is golf after all) a demonic caddy arrives to offer special clubs to whomever is in last place after every hole. Each circle of Hell brings new challenges, and soon you’ll have to realize that you might be stuck playing golf for eternity.

Here & Far

A solo journaling game about another person, Here & Far explores a scenario in which your entire focus is on someone that is not present. The context of the scenario will greatly alter how the experience plays. For example, the Afterlife scenario involves you haunting someone for reasons to be explored. Each one only has one true rule; you cannot interact with the focused target.

Currently there are 3 scenarios visible, with the 4th in the works.

Blugard

Continuing with another solo journaling game is Blugard by Live Real Press. You are the dead king, once ruler of everything and coursing with the power of creation, now dead and dreaming. Your service cannot end, for your dreams give way to the new world. The only thing keeping you ‘company’ are the Blugard, the guardians of the corpse King. This is where the game differs, for there is a ‘Rest’ period — a forced, real life pause in the game in which a new guardian is chosen. It could be seconds, it could be days. All you know is that your mind will once again focus, and you’ll remember.

Build a Bard

Our third (and final) entry in the ‘Build A’ entries by Kestrel Eliot (formerly Eliot Silvarian), Build a Bard dives into prompts to help expand your Bard character. We all know the stereotypical bards through all kinds of media, especially the ‘horny bard’ of D&D, so this is here to help you explore new ways of understanding what makes a bard, a bard. At their core, a bard is a storyteller, but how that is achieved can be varied. The 30 prompts are here to help you uncover what kind of ‘variants’ you want to explore.

All Hands on Deck

We return to multiplayer TTRPGs with All Hands on Deck by Alice V. A Descended From the Queen game, it explores the relationships of sailors, drifting along the ocean for months at a time. How they survive is easy, but how they live with each other while keeping everything afloat is challenging. You’ll have 52 story prompts to get things rolling in your exploration on what it means to be a member of a team and how to rely on people you might hate.

Into the Forest

Into the Forest is a collaborative TTRPG by Secret Foxfire. Influenced by roguelike titles such as Caves of Qud along with solo titles such as Wretched Wasteland, players will delve into a terrifying forest with a goal and a prayer. They know not what lies within, only that they want to acquire something from it. The issue is that once their goal is achieved, they still need to leave; and depending on the draw of the cards, the chances are probably slim. It’s a good hexcrawl that blends journaling and co-operative/competitive games together.

Hairic Minis — RPG Hero Pack 02

An interesting inclusion, this is the second pack by Hairic in their series of TTRPG printable miniatures. There are 5 total, including a B/W and coloured version for each depending on your printer, and can assist in anyone needing quick minis for an upcoming campaign.

The Wizard’s Co-Op

Gem Room Games created a newsletter during 2022 with 12 games inside, and The Wizards’ Co-op was the second one they made. Technically, this is a hex + setting creation completely system agnostic, diving into a region called Alcazar and the mysterious ‘Wizards’ Co-op’. There’s tones to explore that you can port to your games in pieces or in full, and while it primarily works in Hex you can always get it to work in grid if you feel so inclined.

Spectre Moose is on the Loose!

Coming from the Appalachians is a strange game by Jason Miscia about a new kind of cryptic: a Spectre Moose. You are said Moose, and your goal is to spread your reputation everywhere, done so by rolling on a track in the hopes of getting more positives than negatives. It’s a game to be played alone or with friends, but no matter what you’re going to be improvising settings and scenarios as you go. Best played in a silly sort of way, with those that like to argue about the notation of moose vs meese.

Pleasant Dreams: The Welcoming Play of Kirby’s Dream Land

Taking a break from games with mechanics and thoughts, Pleasant Dreams is a Kirby’s Dream Land analytics report by Joel Couture, the same who made the analysis for Undertale pages ago.

This is a dive into how Kirby’s Dream Land is viewed by players of all kinds, how it enables those that didn’t fit into the category of ‘skilled’ gamers, and how it is still remembered today. There are testimonies from many who grew up with the game within to further explore these themes, as well as going into depth the fond memories they and many others have for the game. If you enjoyed Kirby’s Dream World, or just like commentary and analysis on what makes a game special (totally not me *cough*) then this is a fantastic read.

Dinos for Quest — Volume I

Our final entry on this page is a booklet made by tim zee, their third entry in the bundle after /dia and Top of the Table Soccer. Originally made for the Quest TTRPG, this booklet explores different dinosaurs and their NPC stats so that you can include them in your games in any way, shape, or form. To keep things interesting, the four dinosaurs are not your traditional nor expected sorts, with only Diplodocus and Microraptor being semi-‘mainstream’. Centrosaurus and Neovenator are both fantastic additions usually overlooked by their cousins, so it’s nice to see them represented.

I really liked dinosaurs growing up, ok.

For context, Quest is a TTRPG system that aims itself to allow for new players to dive into TTRPGs at an easier and more inclusive rate. It’s lightweight, meant to be understood in under 30 minutes, and flexible to allow for anyone and everyone to grasp. It’s not included in the bundle that I’m aware of, but you might be interested in the system nonetheless.

Duplicates

crickets

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Jacob ._.'
The Ugly Monster

Just a Game Dev blogging about charity bundles. We keep going.