Weekly Overview of the Bundle For Ukraine | Gaming

Weekly Overview of the Bundle For Ukraine Page 31: Cuteness Overdrive

Make everything cuter

Jacob ._.'
The Ugly Monster

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Overview

Page 31 was a weird one. At a glance it looks relatively similar to many of the other pages, almost ridiculously average in its 17/13 split. Sure it only has a single duplicate, but that isn’t unheard of nearing the end of the bundle.

Yet the farther I got into the page, the stranger everything felt. Many of the games had an oddly adorable aesthetic to them, hence the title of the page, which allowed for a variety of ‘fun for all ages’ games. On the flip side, I didn’t ‘connect’ with many of them as I’ve done with previous pages, explaining the singular recommendation. I enjoyed many of the titles of the page, but rarely did I feel compelled to put them on the top where my recommended games usually go.

This isn’t a condemnation of the page, more noticing an odd coincidence. Sometimes things don’t click with me as much as other times, or don’t click *enough*. But that’s enough whingeing, time for another update.

Update (Yes I know I just said that).

As we approach the end of the bundle, I’d like to make note of a few changes. Namely, that the last 3 pages are going to be released slower than normal. This doesn’t have anything to do with quantity, as I looked ahead to make sure of that — really it should be the last 2.5 pages, but I digress.

No, it’s because I’m going to become stupid busy starting next week. I’ve sustained this pace thanks to my flexible schedule, but starting next week that’s going to become very different. That’s what I get for going full time in the industry, after all. Needless to say I’m thrilled to move into this new phase of my life, but it does mean that I’m going to be putting much of this bundle on the very far backburner as I adjust to juggling multiple projects, full time work, and finding time for my own hobbies.

Thankfully I’ve been on that grind™ and have some of the work prepped and ready to go, so the next few weeks should go relatively smoothly. The big delay will probably be the final two entries in this blog series, summarizing the latter half and the bundle as a whole. Hopefully I can get those done during the new year, but we’ll see! I don’t even want to think that far in advance yet…

Anyway, on with the show!

Video Games

RogueSlide

RogueSlide is a roguelike puzzle game created by Beep Yeah!, an indie studio based in the USA. You are an adventurer entering a dungeon hoping to make your way to the end and find the greatest loot possible. How you do this is through movement, which begs a new question: have you ever played 2048?

For those of you not familiar with the web browser turned mobile game that took the world by storm for a brief moment, 2048 is a puzzle game involving movement and numbers. Created by Gabriele Cirulli, you moved numbered tiles around a grid by determining a direction that they all moved, and identical tiles would add themselves together. For example, if two 4s ran into each other, they became an 8. The goal is to create the titular 2048 block through this movement, and it ends when the screen becomes so clogged that you can no longer move any blocks.

This movement mechanic from 2048 is what RogueSlide uses as its core mechanic for exploration and combat. Instead of matching to succeed, however, your hero’s number indicates their health and ramming into another tile is how you damage it. Destroying a creature tile grants XP, which eventually grants a level so that you can do more damage per hit. Enemies can also do damage to the hero if they run into them, hence the need to position yourself in ways to avoid unnecessary damage.

However, this is a roguelike; enemies will spawn randomly as the game goes on, messing up your positioning and forcing you to constantly reassess the grid. These enemies may have abilities as well, such as the spider leaving a trail of webbing behind it to stop movement. Items can populate the map as well to force your hand into unfavourable positions, especially since they can be destroyed by enemy attacks.

Honestly 2048 is addictive on its own, but RogueSlide takes it one step further to create something that goes beyond the simple puzzle. Your runs can feel special as you collect ice powers, see new worlds, and destroy fantastical beasts before getting crushed at the exit because the door wouldn’t open in time. It allows for that little bit of variance that 2048 can sometimes feel it lacks outside of the randomness of the spawns, and makes it the perfect game to idle away the hours. If only there was an Android version. One can hope.

Let’s keep going!

Super Head Ball

Starting off our new page is Super Head Ball, an arena ‘brawler’ sports game by sethsafety, a solo indie dev in Germany with a passion for local multiplayer games. Case in point, you’ll be teaming up with a friend or going it alone against them to ensure that a ritual pyre is fed a severed head. How? Through shooting it of course!

Starting each game, a severed head falls at a set location, and it is your goal to grab it and throw it into the funeral pyre of the opponent’s colour. Each team member is armed with a strange cannon, which injures friends and foes alike while enabling the player’s jump and double jump abilities. Grabbing the head is a tad tricky due to the hitbox, but to hold it the head must be mounted on your gun. This means that firing will launch it, but it also limits you to one jump; after all, you’re using your gun to double jump. This gives a ‘king of the hill’ style of gameplay, where having the prized possession is both a blessing and a curse to the player.

The maps themselves are full of different mechanics depending on where you go, from portals to gravitational switch ups, to keep things spicy and avoid repetition. This doesn’t take away from the general polish that the game exudes, from the little sound effects of the characters to the smooth animations for jumping, bouncing, and gameplay. It’s a tiny game when you boil it down, but one that can be played for hours if you’ve got the right crowd available.

Only One Burn

Created by American indie studio Leyline Studios, Only One Burn is a puzzle game featuring a lander hoping to fulfil its duty and, well, land. Unfortunately for its controller — you — there is only enough fuel for a single usage of the thruster, leading to you only having “One Burn”.

While you may only have one thruster, your lander does have a few tricks up its sleeves to assist in getting the positioning just right, such as the mini-thrusters to tilt the ship left and right. Since this is a physics puzzle game, this only rotates the lander, so you’ll need to figure out the best possible time to smash that big red burn button. Once pressed, you can still alter the trajectory through those mini thrusters, but you’re now much more committed. There’s also the issue that the lander somewhat bounces — gravity is quite annoying after all, so letting the lander come down too hard will cause it to crash and bounce. If it bounces too hard, all your hard work lining up the landing will be wasted.

For a game with such a massive download size, it’s surprisingly straight forward and simple, even with all the levels it brings. Much of that download is being put into the gorgeous backdrops, but don’t stare at them too long lest you wish your lander to crash horribly.

Note: For some reason, the game wouldn’t download in the itch.io client. It would get to 90% before restarting from the beginning, and repeatedly do this over and over again. I have no idea why, and it’s the first time I’ve ever seen this occur. The download worked fine from the browser, so I can’t say.

Hack Grid

Daisy Games is back after dazzling me with Dark Sheep with Hack Grid, a DOS-inspired puzzle game. Rather than a cultist trying to bring about the end times, you are in a computer trying to solve strange colour-based puzzles involving slides and movement in the hopes of becoming a master hacker.

The goal of Hack Grid is simple: remove every piece but one on the map. Pieces are removed by ‘consuming’ each other through sliding from one to another, with the added requirement that the piece you are sliding to must be of a different colour. For example, the blue can slide to a red piece and ‘consume’ it, turning that red piece blue and allowing for that blue piece to consume another red beside it. As long as a piece exists beside another and they are of different colours, the puzzle can be continued. If there is no piece beside the one you wish to move, it cannot move and it renders the entire puzzle unable to be completed.

This movement-centric puzzling makes for some brutal challenges as the levels go on, with new pieces added that have new rules outlined on the left. It can really start to wrack your brain in very interesting ways, and thankfully you can always reset back to the start if things get weird. The undo button is also there for quick fixes, but cannot rewind the entire level. Good luck!

Shredded Secrets

Girls Make Games is back! The organization helping inspire the next generation of girls to make games made one of my favourites from page 25 in Find Me, and this is the winner of the 2018 demo day. Shredded Secrets was made by Team Sarcastic Shark Clouds at the Seattle Summer Camp, and follows four stories interwoven together as they all navigate the middle school that they attend (or in one case, work at).

Similar to Find Me, Shredded Secrets is a platformer with a heavy narrative focus. The game is partitioned into sections where you play as individual characters, and completing a part unlocks a new one in their story with the possibility of opening up another route for another character. These characters range from Isabella, who is bullied by another playable character Oakley, to the middle school teacher London. Each character will tell their story in bubbles throughout the level, and it is your job to use the characters “unique” traits to navigate the levels and collect their favourite items like tickets, ice cream, cats, and passed tests.

The draw is in the relatability of the four characters for all ages; sure three of them are in middle school, but there is a high chance that you may have had a middle school experience similar to the three kids who tell their story. For those of us that are a bit older, London fits in perfectly as someone navigating a terrifying part of her life while trying to still be a good role model for her students. It’s a heartwarming tale by the end, so give it a try.

Spooky Waltz

Spooky Waltz is a rhythm game by Studios SoulAres, a Brazillian indie studio. Bolstering the spirit of Hallowe’en you play as KaraMaple and PunkPin as they prepare for their most favourite holiday of the year. Unfortunately the Old Geezer Gang has decided to step up to the festival with Cursed Candies, so it’s up to you to ensure that nothing stops the party.

Gameplay is a bit tricky to explain, but its core revolves around waltzing in time to the beat that is indicated at the top. By clicking the mouse or pressing space, you’ll ‘waltz’ in time to the music and collect any items that may be on that square.

Where things get funny is how you move, as you’ll be clicking to the hex you wish to waltz to at the same time you click on the rhythm. This can understandably split your focus between the top of the screen and the hex board below it, so there are alternate control schemes to assist. The point is that by selecting where you go, you destroy the villains in the line between your start and end, and collect the candies to fuel your dance.

Treated as an arcade game, you’ll be working towards helping our spooky duo get as many points as possible while bantering away during preparations for the greatest holiday.

reIterate()

reIterate() is a hardcore platformer created by Let’s Talk Game Design, a solo indie dev, game jammer, and game dev youtuber in the UK. Upon awaking with no memory nor understanding of the world, you are tasked with reaching the end of the testing centre by a face you cannot see properly. The only way to go is forward, so let’s get jumping.

Designed with the idea of being a ‘timeless’ retro game that could’ve been released on a console that doesn’t exist, reIterate() has you jumping along platforms in order to reach a strange squiggly door. In keeping with its simplicity and timeless goal, players can only perform two actions: jump and move. A double jump is available as an extension of the jump, and wall jumping combines the two, but every other mechanic the game features is part of the platform design, not a player controlled mechanic. This means bouncy platforms, sinking platforms, tunnels, anti-gravity, and more.

This is a platformer stripped down to its purest essence, a game that gives you nothing but a goal and the ability to achieve it. There are no checkpoints nor upgrades, only datalogs to give context clues for the underlying plot. For those that need some accessibility, a bullet-time mode is there to slow the game down and make some of those trickier jumps, and I’ll bet that there will be some that will need this tool without the guise of accessibility. It feels smooth to play and plays smooth.

Note: the install may appear to go through the itch.io client, but don’t let that fool you; that’s the source code and project file. The actual game, the win64.zip, does not register in the itch.io client, so download it through the website.

Awesome Mix Tape

Awesome Mix Tape is a collection of retro aesthetic titles created by Projector Studios, an indie team in England that was featured in the Racial Justice bundle with They Came From Uranus!. This time, the studio has gifted a collection of games under the bundled aesthetic of a cassette player, and you’ll be adding the tapes to see what comes up next.

The games themselves range from a variety of ‘arcade mini-games’, from a Space Invaders-style game to a game about clicking bacteria until you lose. Many of the games are ‘infinite’, meaning that they only care about the amount of points you can acquire before you fail.

Some don’t even resemble traditional games, but the developer has said they were added because they fit the aesthetic and look ‘nice’. After all, the idea of this pack is to mimic a Mix Tape, a practice lost to time with its replacement in online playlists. That shouldn’t stop you from enjoying the tactile feeling of adding a cassette and playing some fun games.

SubDivide

SubDivide is a puzzle platformer created by Julian H, previously known as Sockman, an indie developer from the USA. Players follow a strange black cube with two little eyes, stuck in a world that seems pretty standard until they realize that there are actually two worlds present at all times.

The core of SubDivide revolves around your ability to ‘divide’ the world along a line. While you start in one world, a line exists on the left-side of the screen that can be moved across that switches the world to the other. Both worlds exist simultaneously, so they are both solid and can be interacted with, meaning you need to find the best locations to set the line so that you can platform across to the victory cube.

There’s a slight catch, however; only one of the worlds has a victory cube, whereas the other has a ‘blank’ cube that cannot be interacted with. This is the other way the game compels you to figure out how the switching works, especially since the subdivision line cannot be ‘picked up’ and moved, only slid across the screen.

Treat it like a slider, one that reveals what’s underneath and covers it back up again when it goes back. The positioning of the line is what you’ll be spending all your time deciding, especially as that line divides into two when the mechanics start to get difficult. There are 60 levels available, and perhaps at the end you’ll figure out just what our little black square is.

Move ’n’ Bloom

Another movement centric puzzle, Move ’n’ Bloom is a flower puzzle game created by Waldemar Umaniz, creator of puzzle games galore such as the fantastic Dawn of a Soul seen in both bundles. This time we go a much more adorable route as you attempt to ensure that all of the flowers can bloom together so that none are left behind.

Similar to 2048 and Sokoban puzzles that we’ve seen plentifully in this bundle, Move ’n’ Bloom works by requiring you to have all of the pieces touching together at the exact same time to complete the blooming process. The pieces are situated in a grid, and with the arrows you move them all in sequence one square at a time. This is what causes the puzzles to be so challenging, for moving certain pieces when others cannot move shifts the reference points of them all, which could cause a few of them to touch and bloom instantly. If any bloom, the others become sad and start crying, because the process cannot be reversed without undoing the moves. After all, you’re trying to line them all up together, not at different times.

I was starting to feel the difficulty almost immediately, but thankfully there is a hint system that gives the first few moves of the solution to allow you to figure it out from there. Whether or not you can solve it remains to be seen, but the game is adorable and fun enough that I could see it sucking up all of one’s free time.

Pippu — Bauble Quest

It appears adorable is all the rage, for Pippu — Bauble Quest is just that. Created by Chequered Ink, a duo indie studio in Britain and creator of Revolver and Co, you’ll follow the story of Pippu as they fight to recover the baubles stolen from their planet by the nasty Obkins.

Playing similarly to Super Mario Brothers, Pippu will jump across different worlds and navigate their platforms to find as many baubles as possible before reaching the star pole to move onwards. Each world is populated with enemies to ‘Goomba-stomp’ and coins to collect, along with small mechanics unique to the world that allow for exploration. The progression is stopped by your ability to collect these baubles, but they aren’t always on the critical path to the finish line — usually only 50% of them are, perhaps less, while the rest require getting a bit creative in your search.

It’s clean and adorable, perfect for all ages, and somehow reminds me aesthetically of Lovers in a Dangerous Spacetime. I love that game, and you’ll probably love this one too.

Pawndemonium

Ever thought chess was dull? No? Too bad. Pawndemonium is a chess-based tower defense by Tallbeard Games, an indie studio in the USA featured numerous times in both bundles for titles such as Death Drives A Bus and Color Jumper. In this title, you’ll be fighting against waves of chess enemies, gaining material, and attempting to lock out the opposing player so that they cannot send any more after you.

On your turn, you gain a single ‘material’ which serves as the resource to build and promote units, and perform abilities. On your ‘home’ row you can build pawns for a single material, and then move them just like how a chess pawn would move on your turn. If a pawn reaches the enemy ‘home’ row, it locks that space; lock 3 spaces and you win the game. Of course the enemy will be attempting the same, and what they will spawn will appear on the bottom right for you to anticipate.

If you take a piece — again using normal chess moves — you can gain an increasing amount of material depending on the unit’s cost. This is how you gain the edge against an opponent and summon more pawns to the field. You could also utilize the upgrade path, turning units into bishops, rooks, knights, kings, and queens. Each of these promoted units has a special ability that costs material, such as the bishop’s ‘mass heal’. These are more ways to customize your approach to combat, while also requiring you to weigh the cost of materials.

It’s a unique concept for a game, using rules and ideas that have existed for hundreds of years to spice up the entire ordeal. If you need that kind of excitement, then here you go.

Note: many have pointed out that there are issues with the game ‘locking’. Read the comments for how it can occur (it didn’t happen to me) and follow the instructions to reset if necessary).

Dayscream

Dayscream is a PSX first person horror game by Bernhard Potuzak, a solo indie developer. You enter this strange world with no recollection as to how you got there, awakening in the underground with only a pipe and a flashlight to your name. Eventually you find a remote control, and from here is where things get weirder.

The entire game is about navigating through various spaces, trying to figure out exactly where you need to go. Every region has their own puzzle system to uncover, from locked doors with buttons to odd mechanics involving the remote control. The environments don’t help the situation either, as they are large and sprawling with only small indicators to help you find your way. This leads to a lot of the game feeling a bit empty, even if the atmosphere is quite compelling.

Project SNAQE

Putting a twist on an old classic, Project SNAQE is an arcade game created by Teggno Interactive, a Brazilian indie dev trio. The game in question is SNAKE, the popular puzzle game about eating pellets, getting bigger, and not running into yourself as you grow. Teggno have decided to put you underground and see if you can survive the subterranean in a similar fashion.

The goal of SNAQE is to collect the minerals that spawn around the map, for they add to the car length and increase the points you gain. The minerals are buried within the earth, however, so you’ll need to use a drill to pierce them.

However some of the minerals are laced with explosives due to another team, which requires a gun to trigger the explosion. This means that you’ll be switching between these two modes to keep collecting new items and clearing out space, because running into anything without a drill head, or running into explosions period, will end the game.

The farther you get the more dangers begin to appear, from worms burrowing underneath that will consume your carts to explosions that contain no minerals. It takes a bit of getting used to, but once a rhythm is achieved you’ll be hauling freight in no time.

Roly-Polo

Roly-Polo is a hilarious arena ‘brawler’ created by LaPieza, a solo indie developer. Joining in on the fun, you’re a small little fellow called a PillBugBear and you have a single goal; get points by throwing a ball through a hoop.

In the purest spirit of drop in and play, you fall from the sky upon pressing any button and only have the singular goal of throwing the purple ball through the orange hoop. If another player has the ball, you only need to run into them to get it back. Thing is, the map is infinitely scrolling, so if you go far enough to the right you’ll end up on the left; the camera’s focus will always be on the ball, so plan your position accordingly.

The amount of variation and modes is what makes it so interesting though, such as Twins-Mode in which you start the game with another PillBugBear in a ball in your hands. You can throw your other ‘version’ and switch between them, leading to even more planning and positioning.

There’s also auto-throw for accessibility, AI players, different twin-mode features, and more to keep things wild. If you wanted another co-op game that can be played anywhere and at any time, this is a perfect one.

Selection Process

Selection Process is a FPS game about the horrors of job applications by eduardogamedev. Having successfully made it based the initial stage of the application, you find yourself ready to move into making sure that you are the candidate for the job. Unlike normal, however, you’ve decided to weaponize your skills into making sure those other candidates don’t make it out.

Selection Process plays like an old school shooter, complete with a single gun with two modes and a lot of first person platforming across dangerous sections. You need to navigate this strange land of ‘corporate nonsense’ to find all of the other candidates and use your CV on them to delete their existence. Yes, you’ve heard that right, you’ve weaponized your CV.

Each level has a set amount of enemies populating different areas that you’ll need to get to by platforming, and once they are all destroyed you can move up the corporate ladder. Or in this case, go up the elevator.

The platforming is by far the hardest part due to how tricky it is to navigate mid air, but after years of job hunting periods just getting to shoot faceless entities in such a straight forward way is a bit cathartic.

Note: Having a controller plugged in can cause your game to bug out. Make sure they are unplugged before you play.

Central Fugitive

Our last game of the page is one that will need MAJOR content warnings. Why? Because Central Fugitive by Astrosaurus Games, solo dev that made Collateral Thinking DX, is a game about spinning puzzles. I don’t mean that the puzzle mechanics revolve around spinning. I mean the whole map is spinning, and that is the puzzle.

Each level is a maze that you are attempting to escape, but the entire game is constantly rotating in order to give a sense of disorientation. You don’t know where you’re going because, rather than having a difficult puzzle, the game itself is challenging. Think of it similar to astronauts or other tests of balance that may be performed. On their own they are simple, but with the added motion it becomes extremely difficult.

It doesn’t help that the game is adorable, but if you get motion sickness easily this game is going to cause you problems. Try at your own caution.

Note: Launching from the itch.io client will perform an ‘update’. You’ll need to go into the files to launch the game proper.

Software

Easy Credits 2 for Unity

In a twist of fate, OneratGames has given us a software. Originally seen in the bundle for Elden: Path of the Forgotten, this is a completely different entry as instead of being a hard game, it is a software to make your development life easier.

This is a simple tool for creating credits for a game or any media that may use Unity, letting you use a spreadsheet to organize the whole thing. It also allows inlayed images, objects, and many more ways to make the credits more dynamic, giving even more incentive to players to watch all the names who worked on the project.

Capture the Flag 5e

For those of you wanting more 5e supplements, D3 has you covered. Created in both German and English, this is a module that allows for player vs player experiences surrounding the classic game mode in the iconic TTRPG.

The rules expansion only has two pages, for that’s all it needs, dedicating the rest of the space to optional rules, maps, treasure tables, and even some monsters. If you’ve ever wanted your 5e games to be a bit more chaotic and sports-esque, you’ve come to the right place.

Tornbridge

Created by Jacqueline Bryk, seen previously in both bundles, Tornbridge is a two-player writing game focused on the letters shared between two stuck on opposite sides of the same castle and its hierarchy.

Now that the castle is being invaded, the two must reconcile with the possibility of their escape from society and being able to be together, or that they may die. It’s based on a short story by Ana Mardoll and allows you and one other to explore some dark places from the safety of your own home.

The Emperor’s Orchard

Speaking of Jacqueline Bryk, she’s back again with The Emperor’s Orchard, a freeform LARP for 6+ players across five scenes. The setting is the titular orchard in which players will take on the roles of the Emperor, the Empress, nobles, and even the trees of the orchard. The whole thing is a pretense for revolution and a lack of control, and could be a lot of fun if you have enough people willing to join in.

Cut Up Solo — Triplanetary Lensman

This is a bit tricky, but Cut Up Solo is a TTRPG based on the first two novels by E.E “Doc” Smith in ‘Triplanetary’ and ‘First Lensman’. This was done with the ‘Cut Up’ technique, which uses random snippets of text and fitting them together to create what the GM says to you as the player. It’s very different than normal styles of play, which makes it a fascinating experiment for those looking to explore Doc Smith’s books in a unique way.

Faith & Sails

A microTTRPG by Julian Kay, Faith & Sails has you playing religious refugees turning to a life of piracy to survive. Unlike many other TTRPGs featured, the dice themselves are the players, or specifically the refugee crew members that you want to keep alive.

When someone is ‘lost’, they are added to a cup of water, acting as both a game mechanic and a timer. The die in the water, symbolizing being lost to sea, helps the rest of the party make predictions on the future of their voyage. Once the glass overflows with life (as in, literally the glass overflows when too many dice are added) the game is ended.

For how few pages it has, this game is stacked with ideas and content, so give it a try if you have a few minutes.

Time Enough

Time Enough is a three-track OST by wetdryvac, artist and musician. The pieces are centered on happiness, and are stated to come from WetDryVac’s ‘Lair’, which appears to be collections of art pieces and poems collected together. Nevertheless, all three tracks come in MP3 and WAV for those with preferences for one codec.

This Game Takes Place Entirely In A Mega Mart Parking Lot!

As a small town grower-upper, parking lots are where most of my hangouts and fun occurred. This game by StarshineScribbles recognizes the magic of these strange parking lots, especially at night when they become places where anything can happen.

This rules-lite TTRPG happens within the confines of a parking lot, with a rulebook that enables chaotic alterations on the fly by allowing ability changes and items to appear at any time. It’s nonsensical, but that’s the fun of it all.

Lucha Libram!

Wrestling has held a special fascination for me, specifically how much it appears in TTRPGs. Lucha Libram! is another such game, in which you will create a luchador with magical abilities to enhance their style with the explicit goal of crushing their opponent within an hour.

It’s crowd spectacle at its peak, and if you purchased the game instead of getting it through the bundle you should know that 1/3 of your purchase went to Progreso Latino, a charity to assist Rhode Island’s Latino and immigrant communities.

1-bit tileset 8*8px (Pulp compatible)

1-bit tileset is a 2D asset pack for creating games in the NES/GBA/retro aesthetic by Teaceratops aimed at those looking to get a jumpstart on their titles. This gives you a base environment to work with, allowing you to flesh out the rest of the world with these easy to install tiles. It also works in Pulp, a game engine that works within your browser to make game development even more approachable.

Orbit Link

Hilarious to think that there is another wargame within this bundle after going the entire Racial Justice Bundle without seeing a single one, yet here we are. Orbit Link by DonnieDynamo is a rules-lite minis skirmish game, where you bring any minis that fit within the scaling provided to do battle against another foe to regain control of your home world.

The feature of the game is the ORBIT unit, a support platform that acts as a launch pad for reinforcements and support. Where they end up is crucial to success, and is the backbone of your strategy. Hopefully you can find enough minis to give this a try.

Defend The Tower

Our final software comes from BranchingNarratives and is a game all about defending the tower — who would’ve thought? Specifically it is a ‘flick and defend’ game, where you roll dice and flick them at enemy towers in the hopes of knocking them down. Of course, you’ll do your best to defend your own tower, but you only have 5–10 minutes per round. What takes more priority?

Duplicates

Slime-San Arcade Music

Seen back on page 52, and contains music for the platformer Slime-San by Fabraz. For more info on the tracks and the game they come from, read here.

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Jacob ._.'
The Ugly Monster

Just a Game Dev blogging about charity bundles. We keep going.