Human-Centered Design™ is Bullshit

Ollie Cotsaftis
May 27 · 4 min read

Pentagram partner and award-winning designer Natasha Jen created quite a stir when she confidently announced to the world in June 2017 that ‘Design Thinking was Bullshit’.

Remember. Just a couple of years prior Jen’s keynote, Design Thinking was the talk of the town thanks — amongst other things — to a cover on the influential Harvard Business Review. Countless companies were investing large sums of money to transform their organisations through design; comforted by an enticing 211% return on investment over the S&P 500 for companies that dared to make design a priority.

In the midst of this design frenzy, there she was, a respected designer, announcing that Design Thinking was a mere by product of bovine digestion. Jen’s critique was fairly simple. In a sharp and witty 13 minutes denunciation, she pointed at the lack of design critique within Design Thinking practices.

Design Thinking is Bullshit (2017) by Natasha Jen.

Design critiques — or crits — are a cornerstone of design practices; and it would be difficult to assess the relevance or value of any design proposition without them. Empirical and discursive rather than logical and terse, they push designers to answer the ultimate and only valid question: why?

As Jen tells us, why do we need Design Thinking to identify the need for cartoon characters-covered walls in hospital environments so that sick kids feel less anxious when receiving treatment? Please let this question sink in.

Why would you rush a room full of very expensive stakeholders through a series of often shallow activities, to surface solutions so ubiquitous that any five-minute brainstorm amongst said stakeholders would have sufficed to achieve a similar result? Engagement? Cross-functional collaboration? Team forming? Is Design Thinking a simple band-aid to a leadership crisis then? And if Leadership is in crisis, where would that lead us?

Stark Choices (2018) is an experiential simulation of life in 2030 by Superflux studio, where certain current projections around the future of work and automation have been realised.

By this stage you may be somewhat curious or totally offended but let’s dig a little further. Design Thinking. Literally to think like a designer. Is Design Thinking a logical and linear process that one goes through thanks to a series of immutable tools and methods? Or is it a free-flowing creative practice where one needs to hone on skills such as design research, creativity (i.e. linking up ideas whose connection was not previously suspected), abstraction and communication design to conceptualise the new?

Is there no design thinking when designing a chair, a garment or a space?

Architect, designer, painter, urban planner and writer Le Corbusier (1887–1965) at work (Image © FLC-ADAGP).

By extrapolation and because design is also its thinking, could design be bullshit too? I don’t believe a single person would agree with this statement — but Design Thinking as a pre-packaged tool-kit, or Design Thinking™, surely is.

Tools, frameworks and processes are reductive by nature and only exist to extract or convey complexity. They help to facilitate a conversation between designers and the people they are designing with and for. But when design is reduced to a set of tools and frameworks design suffers.

Finally, and if we are true to ourselves, we should just admit that describing the early phases of design from brief to reverse brief through an apparent pre-packaged tool-kit was simply a clever strategic move to articulate the value of design to non-designers, and receive monies for something that was traditionally delivered for free. The problem is — like with everything — when things get popular their executions diverge and quality varies.

Now replace Design Thinking by Human-Centered Design, Service Design or any type of design for that matter, and the conversation remains unchanged. Are Human-Centered Design and Service Design bullshit? No; but HCD™ and Service Design™ surely are. Design is first and foremost contextual, and no two projects warrant the same methodology.

Critical Design is often defined as a discipline that challenges the status quo. A discipline that challenges audiences’ pre-conceived ideas and expectations, thereby provoking new ways of thinking about a design, or an idea. And if design is also its thinking then Natasha Jen’s keynote surely was a critical design piece of its own.

Success in critical design however means for these audiences to make up their own mind. How do you think about design?

This is a set of forks by Thomas Walde’s Postfossil studio, exploring a future where eating meat is frowned upon.

Seminal readings on critical and speculative design: Hertzian Tales (1999) by Anthony Dunne and Speculative Everything (2013) by Anthony Dunne & Fiona Raby.

Dr Ollie Cotsaftis is the founder and creative director of future ensemble, a post-disciplinary and speculative design studio operating at the intersection of the human evolution, the built environment and the realm of creative technologies­. Ollie is also a RMIT University School of Design Industry Fellow and Lecturer, experiments with new ideas through his visual art practice, and most recently, co-founded the Melbourne chapter of The Design Futures Initiative, an international network for those interested in speculative design, critical design and design fiction.

To learn more about human-centered design, check out the This is HCD podcast or come and chat with us on Slack.

The Human Centered Design Network

This is HCD is focussed on capturing a representative voice of the industry by sharing a vision and understanding between the people who contribute to the creation of services in the world.

Ollie Cotsaftis

Written by

Design + Futures + Climate

The Human Centered Design Network

This is HCD is focussed on capturing a representative voice of the industry by sharing a vision and understanding between the people who contribute to the creation of services in the world.

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