No, I’m not abandoning the term “storytelling”, Alberto — just the opposite (and here’s why)
@AlbertoCairo provoked quite a bit of reaction this week when he tweeted that data journalism and data visualisation ought to abandon the term “storytelling”…
Given that in two weeks I’ll be doing exactly the opposite (my first intake of MA students begin a new module in Narrative at the end of the month) I thought I should add my own reaction.
A major challenge facing modern journalists is the ongoing proliferation of platforms and of storytelling techniques. Those learning journalism in 2017 not only need to be able to tell stories in multiple ways — but also to adapt to new platforms and techniques as they arise.
Modern data journalists, meanwhile, need to be able to do more than just generate charts: using video, audio, shortform and longform are all things I wanted my students to be able to do.
Stories are problems
So Alberto is right: storytelling is a problematic term. But that doesn’t mean we should abandon it — it means we should problematise it.
The law of narrative gravity and other dangers
This is the question I raise in Narrative: what are the problems in telling stories? Do we focus on compelling characters at the expense of those who are dull but newsworthy? Do we impose meaning where there is only noise? Are we responding to the (wonderfully coined by Zach Grosser) ‘Law of Narrative Gravity‘, or seeking out counter-narratives?
Equally, however, we need to recognise what storytelling makes possible: research into news consumption, for example, has found that ‘narrative news’ “elicited stronger affective and cognitive involvement” (but not recall) and made “better informed” young readers (albeit with lower satisfaction), while melodramatic TV news coverage increased recall (but not comprehension).
Erik Neveu‘s research comparing the ‘story’ model and ‘information’ model of reporting articulates just some of the advantages of story-based approaches (including revealing unseen aspects of the social world, and “access to the subjective dimensions of life and experience”). As he summarises:
“Genres are like the instruments in an orchestra, producing different effects, impressing different audiences, inspiring different reactions and thoughts. The art of journalist … is to combine them rationally.”
As journalism students are in the position to help formalise emerging genres, their next role is to create multiplatform narratives in a way that meets journalism’s civic objectives best.
Exploratory or explanatory
Beyond genre, what Cairo also taps into is a tension between the traditional linear form of journalism and modern, interactive and nonlinear forms. As data journalism has moved more into mainstream practice, it has increasingly bumped up against this tension.
Historically, data journalism pioneered exploratory forms of presenting data: Adrian Holovaty’s seminal ChicagoCrime.org map, for example, wasn’t a story: it was a tool to help people make sense of data about their area.
The Guardian’s crowdsourcing of MPs’ expenses wasn’t a story — it was an exploratory, ludic and social way of engaging with information.
But as data journalism techniques are more widely used, and refined, and with the rise of longform formats that require thought about narrative structure, storytelling has become more important.
Xaquín González Veira’s response to Alberto Cairo, for example, articulates many of the reasons why storytelling is important.
I like data-driven storytelling (I like loaded words)
Alberto Cairo said he doesn’t like storytelling, so it got me thinking why I do.
And Stuart Thompson, graphics director at WSJ, in Cairo’s doctoral thesis Nerd Journalism explains how we got here:
“So there’s period of maybe like a couple of years ago, or probably longer where data dumps were really popular, so you will have this huge dataset and you put it Online, you have this big splash visual with a thousand bubbles or something, and you have like 16 filters and like 12 drop downs, and you can just like get so into that data, like you can tab right into one specific piece of it, and everyone’s like “ah cool, that’s so much fun!” and then we just see that readers just don’t use that and they don’t want to spend half an hour digging into data, if there’s something interesting in that data, just show it to them. […] So that’s the change that we’ve seen here. And we’re trying to encourage everybody to do, is focus on the story first.”
At the heart of this move from the exploratory to the explanatory is a problem that game designers have grappled with for years: how much do you let someone explore a world (of information, in this case), and how much do you exercise editorial control in order to create an experience that larger groups are going to want to engage with?
The problem is made even more important by the real-world implications of journalism: given that humans naturally construct stories when presented with pieces of information, to what extent are we allowing misinterpretation when we allow exploration? Did a user of ChicagoCrime.org tell themselves true stories about the data points that they explored?
How much responsibility to we have for the stories that people tell with our information? And how much responsibility do we have for delivering as much information as someone needs? This is the story vs information problem in a nutshell.
I’m not really arguing
Of course, this whole post has been a piece of storytelling too: conflict was used to establish a narrative hook, point and counterpoint was used to create movement, and now we head towards a resolution…
Because in reality, Alberto’s point isn’t about storytelling, but about the use of the term. ‘Storytelling’ is woolly, and uncritical. We agree.
But those narrative techniques, hopefully, served a purpose: the information was delivered and you got to the end.
Or perhaps it wasn’t, and you didn’t. Tell me the story — it sounds like a tragedy…