Objects and Interaction: Dunes
Sep 5, 2018 · 1 min read

Dunes explores an alternate way of timekeeping.
The rotating arms underneath the sand quietly sweep away the design and restore the timer to its original state. The rotating arms allude to the arms on a clock. Instead of telling a time, the arms erase time.
The user uses a tool to create marks in a bed of sand. Time passed is visually determined by the amount of marks that have been swept away.

