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The New Nations and The Newer Banking

What makes a nation, a nation? Is it the geographical boundaries? Has it something to do with race? Or the religion? Is it the language?

Let us go through what scholars say about it.

Benedict Richard O’Gorman Anderson (August 26, 1936 — December 13, 2015) was an Anglo-Irish political scientist and historian who lived and taught in the United States. Anderson is best known for his 1983 book ‘Imagined Communities’, which explored the origins of nationalism.

In his book, he defined a nation as imagined communities ‘because the members of even the smallest nation will never know most of their fellow members, meet them, or even hear of them. Yet, in the minds of all, lives the image of their communion.’ So, while members of the community may not recognize every member’s face, they may have similar interests or identify as part of the same nation.

Members hold in their minds a mental image of their affinity: for example, the nationhood felt with other members of your nation when your ‘imagined community’ participates in a larger event such as the Olympic games.

From Professor Anderson’s take on nationalism, one thing is clear: neither geographical boundaries, nor races, religions, or languages are responsible for creating nationhood. What is responsible is a shared belief — by every member — over a common thing. One example could be that by taking birth in a particular region, they have automatically become a part of a larger community called the nation.

So, if we follow Professor Anderson’s theory, it is the community that makes a nation. Hence, if we cater an immersive 3D AR/VR platform to people — where they can live, interact and earn at the same time — eventually they will become the residents of that platform, and form a community by themselves. Thereafter, the whole ecosystem will start to behave like a nation.

And then, we will call these 3D AR/VR nations the Metaverses. Inside these Metaverses, there will be various small communities that will behave like states and cities.

When it comes to nations and countries, an economy with finances is needed to govern the community. A nation can only sustain itself if it has a legitimate economy, which depends on the proper distribution of a currency, through which people can exchange goods and services. Without the economy, the community will have no path to exchange things to fulfill their own unique set of demands. For real-world countries and nations, banks do this job.

Now, think of the Metaverse. As we discussed earlier, Metaverses should behave like nations. Tiluf is a decentralized Metaverse in the making, where people can create custom real-time Metaverse sessions. To maintain decentralization, Tiluf runs on its own blockchain and has a native utility coin, known as TLF, which maintains the economy inside the platform.

Right now, Tiluf is in its early stage. Like all crypto projects, the investment comes through holding coins. In the early stage of Tiluf, investors will get a large amount of coins. The early believers will also earn a significant amount through the faucet. And, in the very near future, inside Tiluf’s Metaverse nation, people will come to the early investors and believers to buy the coins at a greater value. Thus, the early investors and believers will become the banks of the Metaverse.

What do you think about this? Let us know in the comments.



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Tiluf is a decentralized mixed reality platform, that uses blockchain technology and Augmented Reality!!