TNL eSports Startups 010: Super League Gaming Gets $15M From Media, Sports and Entertainment

Manny Anekal
The Next Level
Published in
3 min readJul 10, 2017
TNL eSports Startups 010: Super League Gaming (Graphic: The Next Level)
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TNL Take: I love Super League Gaming. I love their product. I love their people. I love their model.

I’ve covered SLG a few times but let me give a TL/DR for the adults that have those walking petri dishes called kids:

It is an organized league where kids can play non-violent games, be part of a community that they love and in a safe place — the movie theater.

TNL eSports Startups 010: Super League Gaming (Photo: The Next Level)

Super League Gaming recently announced a $15M Series C funding round from a superstar team including Nickelodeon, Tampa Bay Lightning owner Jeff Vinik, aXiomatic, “multiple other pro sports team owners and DMG Entertainment.

The last one is even more interesting because DMG Entertainment — a global media and entertainment production/distribution company — is launching, wait for it, an eSports division. DMG is more than likely using their extensive knowledge and experience in China to help bring Super League Gaming to that massive market.

Back to Super League Gaming — Why does the combination of eSports and movie theaters make so much sense?

  • Real estate ROI
  • Multiple locations
  • Community based experience
  • Monetization

To hear more about Super League Gaming, here’s TNL eSports Guest Podcast 002 with their SVP, Andy Babb, earlier this year:

Last Fall, Super League Gaming announced a partnership with Riot Games to bring League of Legends across the US and currently fields 13 teams.

There hasn’t been much news on how the league is performing — and I’ve heard from theater owners of lack of attendance in certain cities — but I’d like to see some real data on this.

Super League Gaming’s League of Legends City Based League (Photo: Super League Gaming)

I do want to focus on what they started with and what I believe will be a huge opportunity: Minecraft.

I believe that Microsoft’s $2.5B acquisition of Minecraft will go down as one of the best buys ever — along with Google/Youtube, Facebook/Instagram, Disney/Marvel/Lucasfilm and Amazon/Twitch.

The easiest way to understand the phenomenon that is Minecraft is not to spend $2,000 on a research report — go spend an hour at an elementary school.

There are 383 results on Amazon for “minecraft birthday party supplies”. I’ve been to more kid’s Minecraft birthday parties than BBQ’s in Brooklyn.

Microsoft worked with Code.org to help make a Minecraft version to “train” kids to code using the game — I highly recommend it.

Now combine this with Microsoft’s acquisition of streaming platform Beam and you can see it’s continued future investment in Minecraft as just beginning.

And how’s Minecraft just as a game performing?

Microsoft doesn’t break out Minecraft revenues separately but here’s how the $7 app has ranked on Paid Apps on iTunes.

Minecraft App Chart Rank (Photo: App Annie)

Don’t believe me. Get your iPhone right now. Go to the App Store. I 99.9% guarantee you Minecraft is the #1 paid app.

Congrats to the team at Super League Gaming and I’ll end with a quote I say in every conversation I have about the company:

Where else are you going to find a babysitter for 3 hours for $20?

Thanks for sharing your time! Hit the ❤️ if you liked this.

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Manny Anekal
The Next Level

esports. Founder and CEO: The Next Level (Media), Versus Sports (Team), and Versus Consulting. Podcast → https://soundcloud.com/tnlmedia