Gaming legend Danny Montaner joins TriForce
Say hello to Danny Montaner — although you might know him better as fRoD. A pro Counter-Strike player, from 2003–2012 he dominated the gaming scene with a consistent run of tournament first-place achievements. He was nominated for ‘eSports Player of the Year’ 2005 and awarded ‘North American Player of the Decade’ 2000–2010; with one reviewer writing, “He stands as the measuring stick by which all future North American players who seek to be considered elite must be compared”.
When he retired from the pro gaming scene in 2013, Danny briefly left gaming (he worked in business finance and real estate) but was soon back, bringing his expertise, enthusiasm and focus to the next generation. After a stint at compLexity Gaming, he spent over a year as FaZe Clan team’s eSports manager for North America — a team widely considered as the largest organization in the world.
We are delighted to announce that he is now an Advisor to TriForce Tokens.
We caught up with Danny fresh off stage at his local Florida International University, where he had just participated in a workshop panel on careers in gaming.
How did that go?
We anticipated 60 people, but over 100 turned up — including kids with their parents. We had to get more chairs. The other guys on the panel were in graphic design and software development, but I got the most questions. I’m delighted that e-sports is getting so much attention.
Why have you got involved with TriForce Tokens?
I’m 31, so I’ve spent well over half my life in this industry. I’m an advocate for continuing to legitimise gaming and grow the business.
For over a year I was a manager for one of the largest gaming organisations in the world: helping the players, coaching them in some of the games, making sure their environment is taken care of and conducive to their success, and also personally giving them advice — because I’ve been there as a pro player and I know what it’s like.
TriForce is offering solutions to many of the problems with gaming, which are holding back both the pros who want to play and the millions of fans who just want to be part of the scene. The community is huge, but there’s so much toxicity and trolling — even for developers! One of the guys on the panel was saying that you could launch a new game in alpha or beta, and there will be a stream of abusive comments on Steam — there’s no positive feedback or reinforcement.
So the current gaming environment is a negative influence on pros, gamers, fans and developers alike.
My job, every minute of the day, is to champion the passion of my players. To win at eSports, you have to want to play 10 hours a day; you have to get yelled at by your parents for playing too much! Without positivity and passion, it’s not going to happen — and the toxic element can destroy that passion. TriForce is creating an honest and incentivized environment, so that all gamers can make more of their gaming experience.
And you’re a crypto fan too…
As a gamer, I’m tech-savvy; so I find crypto interesting and I understand it. But I’m a gamer first, and a lot of the solutions that blockchain technology can provide are appropriate to the gaming industry. For example, TriForce is going to power initiatives in smart contracts for value across games, anti-piracy and safe transactions / anti-money laundering. In the next 10 years on a personal level, I want to keep my personal brand as a world champion gamer into my 40s; so I’m only going to get involved with projects where I believe in what they can do for the benefit of the gaming community.
What’s your vision for TriForce?
I’m very selective about token sales, but TriForce speaks my language. As a platform for gamers, it provides a solution to the industry I’m in: something new for the fanatics, the developers and the people who just enjoy being a part of gaming. That’s where decentralisation really helps a lot — previously there was no motivation for fans outside of their love for watching somebody play. With TriForce, they can be rewarded for providing feedback or trying out games or participating in some other way.
That means much more than just a few tokens changing hands. Some of the best players and teams in the world are in countries with little infrastructure — Brazil has an amazing gaming scene but lousy internet; Russia has talented gamers, but some locations are so remote that they’re caught up by latency. These teams have to beg and fight their way into a qualifier or to get sponsorship in their local country; and when they’ve proven their worth, they can get onto a US roster and play across the world. It’s the infrastructure that lets them prove they’re the best players in the game.
When value is changing hands across a broader gaming community, we can give more people that infrastructure. I’m Cuban-American; I know the pro gamers in Latin America/South America, and they’re dying for an opportunity to come here and play professionally. If they could fund their own gaming teams and communities — something that’s achievable through TriForce — we can really power solutions which will better their situation. There’s so much passion, we now have a tool to make gaming of value for everyone.
Buying TriForce Tokens involves substantial risk of loss and is not suitable for every contributor. The valuation of the TriForce Tokens may fluctuate, and, as a result, you as an contributor could lose your full contribution. Before deciding to participate, you should carefully consider your objectives, level of experience, and risk appetite.