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Truth Labs

A digital design studio in Chicago. We create products that make people’s lives easier. We specialize in bespoke web, mobile, and experiential design.

  • UX
  • Innovation
  • Digital Marketing
  • Data Visualization
About
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Making pinball fun to watch (and play!)

Making pinball fun to watch (and play!)

Behind the scenes: Project Supernova
Go to the profile of Erik K
Erik K2 days ago
Re-thinking reading on the Web

Re-thinking reading on the Web

What we learned working with The Atlantic
Go to the profile of Erik K
Erik KFeb 4
Designing Data-Driven Interfaces

Designing Data-Driven Interfaces

Telling the story of your data
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Erik KJun 25, 2015
Where does conversational UI leave design?

Where does conversational UI leave design?

What we learned making a bot that talks like a person
Go to the profile of Stelios Constantinides
Stelios ConstantinidesFeb 29
Going beyond the screen

Going beyond the screen

Experiments with tvOS, WebGL, Fadecandy, and projection mapping
Go to the profile of Erik K
Erik KFeb 24
A Most Important Year
latest

A Most Important Year

2015 project reel & company highlights
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Erik KDec 14, 2015
Sketch plugin: Unlock all layers

Sketch plugin: Unlock all layers

Unlock all layers on the current artboard using ⌘⌥L
Go to the profile of Stelios Constantinides
Stelios ConstantinidesOct 19, 2015
How to make complex icons with only CSS

How to make complex icons with only CSS

Coded CSS icons have some significant advantages over icon fonts or static images. CSS icons are a part of the DOM and unless you’re using…
Go to the profile of Drew Vosburg
Drew VosburgSep 11, 2015
30 Days of Apple Watch

30 Days of Apple Watch

1 watch 4 perspectives
Go to the profile of Erik K
Erik KJul 15, 2015
Sensor Input with Unity3D

Sensor Input with Unity3D

Here at Truth Labs we do plenty of work with interactive 3D environments. The projects that call for this type of work can range from web…
Go to the profile of Erik K
Erik KApr 22, 2015
Illustrator -> WebGL : Workflow tips

Illustrator -> WebGL : Workflow tips

Learning WebGL can be pretty daunting. Luckily, ThreeJS helps abstract most of the heavy lifting so you can focus on bringing an idea to…
Go to the profile of Erik K
Erik KApr 22, 2015
Creating the Low-Poly Look in WebGL

Creating the Low-Poly Look in WebGL

If you haven’t heard, the low-poly look is in. Some might even say “low-poly” is the new “high-poly”. I’ve been seeing this style pop up…
Go to the profile of Erik K
Erik KApr 22, 2015
iOS Parallax in HTML5

iOS Parallax in HTML5

With the dawn of iOS 7 I’ve been fascinated by the new parallax effect. It creates a much needed sense of depth to an otherwise flat…
Go to the profile of Erik K
Erik KApr 22, 2015
The Web As You Don’t Know It

The Web As You Don’t Know It

This week Truth was invited to speak about future web design at That Conference. The talk was based on a session we gave earlier this year…
Go to the profile of Erik K
Erik KApr 22, 2015
Using Logic to Control Animations in Pixate

Using Logic to Control Animations in Pixate

Pixate is fantastic. Since its launch, we’ve been using it to create dynamic interactions and prototypes for clients. We presented our…
Go to the profile of Drew Vosburg
Drew VosburgApr 22, 2015
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