Alyssa RomanosinGame Design FundamentalsMind Map: Terror in SubnauticaOn terror.May 29, 2020May 29, 2020
Alyssa RomanosinGame Design FundamentalsSketchnote: Onboarding in Plants vs. ZombiesOn George Fan’s “How I Got My Mom to Play Through Plants vs. Zombies”.May 22, 2020May 22, 2020
Alyssa RomanosinGame Design FundamentalsCritical Play: Katamari Damancy & Temple RunOn racing games.May 22, 2020May 22, 2020
Alyssa RomanosinGame Design FundamentalsCritical Play: Monument ValleyOn puzzles.May 17, 2020May 17, 2020
Alyssa RomanosinGame Design FundamentalsSketchnote: Game ArchitectureOn how Game Architecture supports gameplay.May 13, 2020May 13, 2020
Alyssa RomanosinGame Design FundamentalsCritical Play: VirginiaFor this critical play, I looked at Virginia, a first-person video game about a FBI special agent investigating a mysterious case. First…May 13, 2020May 13, 2020
Alyssa RomanosinGame Design FundamentalsWalking Sim Critical Play: FirewatchFor this critical play, I looked at Firewatch, an action-adventure walking simulator that takes place in the wilderness of Wyoming. The…May 5, 2020May 5, 2020
Alyssa RomanosinGame Design FundamentalsSketchnote: Escape Rooms + VROn experiential puzzles.May 3, 2020May 3, 2020
Alyssa RomanosinGame Design FundamentalsMind Map: Narrative ArchitectureOn Narrative Architecture.May 1, 2020May 1, 2020