Yinchen XuCritical Play: DeemoThis time we would like to analyze a bit of a game recommended by our teammates. The game, Deemo, is designed by Rayark, and is an…Jun 4, 2020Jun 4, 2020
Yinchen XuCritical Play: Theme-only GameIn this article, I am going to analyze two tower defense games. Plants vs Zombies (PVZ), and Arknights, a mobile game that got popular…May 28, 2020May 28, 2020
Yinchen XuCritical Play: PuzzlesI would like to introduce and analyze one of my favorite puzzle games, Baba is You. This is a puzzle game based on words, mazes, and…May 21, 2020May 21, 2020
Yinchen XuCritical Play: Mysteries — Life Is StrangeI am always a fan of mystery games. There are many forms of mystery games, like detectives, interactive novel, puzzle-oriented game cores…May 14, 2020May 14, 2020
Yinchen XuSketch Note: Game ArchitecturesBelow is the sketch note for the chapter Game Architectures.May 14, 2020May 14, 2020
Yinchen XuPlaytest ChecklistThe idea of this checklist is to give structural direction for the playtest and relevant evaluations. Detailed questions or forms of…May 13, 2020May 13, 2020
Yinchen XuinGame Design FundamentalsCritical Play: What Has Become of Edith FinchIt is a pity that due to the limitation of time I cannot experience the whole plot of the game, yet I still feel good about the game and…May 7, 2020May 7, 2020