Andrew ChinginMighty Bear GamesOne Identity to Unite Them: The Case for OAuthIn multiplayer games, logins are a necessary part of the product. Not only is it often a player’s first point of interaction with the game…Nov 1, 2023Nov 1, 2023
Andrew ChinginMighty Bear GamesWhat are Server-authoritative Realtime Games?Have you ever wondered how games like VALORANT, Diablo 3, or Dota 2 seem to keep everyone’s characters and actions in-sync?Feb 1, 2023Feb 1, 2023
Andrew ChinginMighty Bear GamesDon’t DDoS your own serversAt some point, we were like the bicycle meme, putting a stick in our own wheel spokes. Don’t be like us — here’s how to avoid doing that!Jan 25, 2022Jan 25, 2022
Andrew ChinginMighty Bear GamesDealing with Rapid Changes as a Game EngineerHow the right process helps your features go the distanceDec 20, 2020Dec 20, 2020