Vincent NicandroinDesign for Behavior ChangeBon voyage: a short & sweet final reflection on behavior designSome reflections on designing Anchor for CS 247B: Design for Behavior Change.Mar 16, 2021Mar 16, 2021
Vincent NicandroinDesign for Behavior ChangeFurther developing Anchor’s in-meeting experienceDeveloping a task flow and sketching out Anchor’s in-meeting interventions.Mar 2, 2021Mar 2, 2021
Vincent NicandroinDesign for Behavior ChangeDesigning for Anchor, a new way to build healthy hydrating habitsCreating mood boards and style tiles for a water-minded app.Feb 24, 2021Feb 24, 2021
Vincent NicandroinDesign for Behavior ChangeA first-look at WaterWise: Zoom app-ifying our behavioral interventionIterating on our prototype through storyboards and wireflows.Feb 23, 2021Feb 23, 2021
Vincent NicandroinDesign for Behavior Change“Juicero for water” and other bad takes: brainstorming, sketching, and assumptions mapping…Narrowing down our solution space to improve water intake.Feb 18, 2021Feb 18, 2021
Vincent NicandroinDesign for Behavior ChangeTelecommuting, drinking games, and other interventionsDesigning and deploying a behavioral intervention study for water intake.Feb 16, 2021Feb 16, 2021
Vincent NicandroinDesign for Behavior ChangeVisual design fundamentals: figuring out the basics of good designMost of us can recognize aesthetically pleasing design — what makes it pleasing?Feb 13, 2021Feb 13, 2021
Vincent NicandroinDesign for Behavior ChangeSynthesizing personas and journey maps for water drinkersLogging our work and prioritizing the communities we’d like to focus on for our intervention study.Feb 9, 2021Feb 9, 2021
Vincent NicandroinDesign for Behavior ChangeSketchnote: What do Prototypes Prototype?From Stephanie Houde & Charles Hill’s “What do Prototypes Prototype?”Feb 7, 2021Feb 7, 2021
Vincent NicandroinDesign for Behavior ChangeSmart bottles and dumb trackers: comparing solutions for water mindfulnessConducting secondary and comparative research in the water habit-tracking field.Feb 2, 2021Feb 2, 2021