Martin SikorainbadgermakesagameDevLog 002 — Hex texture cacheOne of the things I’m trying to plan ahead is limiting the number of rendered sprites on canvas. For example, a grid of 80x60 hexes means…Jul 16, 2023Jul 16, 2023
Martin SikorainbadgermakesagameDevLog 001 — MinimapMy long term approach is to make the game map and the world generator pluginable and thus reusable and isolated.Jun 9, 2023Jun 9, 2023
Martin SikorainbadgermakesagameDevLog 000 — IntroductionThis is the first entry in my personal blog where I want to document my journey developing my own game.May 13, 2023May 13, 2023