Ryan QuintalLost in Space: The UX Problems Plaguing StarfieldHow Inventory Chaos and Clunky Menus Hold Back an Otherwise Stellar Experience.Sep 11, 2023Sep 11, 2023
Ryan QuintalDon’t let Advertising Ruin AIWho will pay for these experiences? The answer could undermine what makes AI most useful.Jan 9, 2023Jan 9, 2023
Ryan QuintalinUX CollectiveCreating glyphs: a product design skill recipeCreating glyphs is, for me, one of the most joyful activities of Product Design. The activity distills so much of the craft into a tight…Nov 9, 2022Nov 9, 2022
Ryan QuintalDeveloping Big and Small IdeasWhen you’re loving your users, and filled with inspiration, how do you turn the ideas you have into concepts you can share with your…Aug 29, 2022Aug 29, 2022
Ryan QuintalProduct Design MusclesAt WWDC 2013 Jony Ive said “We have always thought about design as being so much more than just the way something looks. It’s the whole…Aug 27, 20221Aug 27, 20221
Ryan QuintalGreat Product Managers are like… Brain FluidAnalogies are one of my favorite communication tools. When they’re good they help people understand a complicated idea, and I’d like to…Feb 7, 2022Feb 7, 2022
Ryan QuintalLooking at the diversity of Xbox’s July ShowcaseThis story is a cross-post from LittleGreenBox.netAug 18, 2020Aug 18, 2020
Ryan QuintalA Product Design Career Guide for Individual ContributorsAs Head of Design at Visible, it’s important for me to always be investing in process and organization for our design team, and similarly…Jun 26, 2020Jun 26, 2020
Ryan QuintalHow I got over half a million views in a month on UnsplashTL:DR: Deliver on user needs, with Unsplash quality and style.Jul 31, 2019Jul 31, 2019