Gloria LiuinGame Design FundamentalsWhisper House: Introduction to Game Design Project 2Authors: Emily Schooley, Jenny Wang, Jackie Yang, Gloria Liu, Olga Campos SaadiNov 20, 2020Nov 20, 2020
Gloria LiuinGame Design FundamentalsCritical Play: Game Balance in Civilization VICivilization VI is a turn-based strategy video game, and the first version of this series was released in 1991, by Sid Meier. This article…Nov 13, 2020Nov 13, 2020
Gloria LiuinGame Design FundamentalsCritical Play: Theme Only GamesAlto’s Adventure vs Temple RunNov 10, 20201Nov 10, 20201
Gloria LiuinGame Design FundamentalsMindmap: Terror in SubnauticaThis mindmap was created in response to the game review of Subnautica by Adam Millard.Nov 8, 2020Nov 8, 2020
Gloria LiuinGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesThis sketchnote was created as a response to “How I Got My Mom to Play Through Plants vs. Zombies” by George Fan at 2012 GDC.Nov 5, 2020Nov 5, 2020
Gloria LiuinGame Design FundamentalsKiwanuka — Critical Play: PuzzlesKiwanuka is an action-puzzle game with an entirely new game-mechanic designed uniquely for touch screen. The game is unique, whimsical…Oct 29, 2020Oct 29, 2020
Gloria LiuinGame Design FundamentalsYear Walk — Critical Play: MysteriesYear Walk is an adventure/mystery game developed and published by Swedish mobile game developer Simogo for iOS devices in 2013. It…Oct 27, 2020Oct 27, 2020
Gloria LiuinGame Design FundamentalsMindmap: Puzzles in games, Puzzles as GamesOct 26, 2020Oct 26, 2020
Gloria LiuinGame Design FundamentalsSketchnote: Designer’s Notebook: The Role of Architecture in VideogamesOct 22, 2020Oct 22, 2020
Gloria LiuinGame Design FundamentalsABZÛ — Critical Play: Walking SimulatorsBrief IntroOct 15, 2020Oct 15, 2020