Gloria LiuinGame Design FundamentalsWhisper House: Introduction to Game Design Project 2Authors: Emily Schooley, Jenny Wang, Jackie Yang, Gloria Liu, Olga Campos Saadi9 min read·Nov 20, 2020----
Gloria LiuinGame Design FundamentalsCritical Play: Game Balance in Civilization VICivilization VI is a turn-based strategy video game, and the first version of this series was released in 1991, by Sid Meier. This article…3 min read·Nov 13, 2020----
Gloria LiuinGame Design FundamentalsCritical Play: Theme Only GamesAlto’s Adventure vs Temple Run3 min read·Nov 10, 2020--1--1
Gloria LiuinGame Design FundamentalsMindmap: Terror in SubnauticaThis mindmap was created in response to the game review of Subnautica by Adam Millard.1 min read·Nov 8, 2020----
Gloria LiuinGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesThis sketchnote was created as a response to “How I Got My Mom to Play Through Plants vs. Zombies” by George Fan at 2012 GDC.1 min read·Nov 5, 2020----
Gloria LiuinGame Design FundamentalsKiwanuka — Critical Play: PuzzlesKiwanuka is an action-puzzle game with an entirely new game-mechanic designed uniquely for touch screen. The game is unique, whimsical…3 min read·Oct 29, 2020----
Gloria LiuinGame Design FundamentalsYear Walk — Critical Play: MysteriesYear Walk is an adventure/mystery game developed and published by Swedish mobile game developer Simogo for iOS devices in 2013. It…3 min read·Oct 27, 2020----
Gloria LiuinGame Design FundamentalsMindmap: Puzzles in games, Puzzles as Games1 min read·Oct 26, 2020----
Gloria LiuinGame Design FundamentalsSketchnote: Designer’s Notebook: The Role of Architecture in Videogames1 min read·Oct 22, 2020----
Gloria LiuinGame Design FundamentalsABZÛ — Critical Play: Walking SimulatorsBrief Intro3 min read·Oct 15, 2020----