Daniel K.inLevel Up CodingGraceful GraphQL with React Hooks and MobXGraphQL meets React Hooks and forms a powerful friendship. They should connect with MobX too!Feb 18, 20191Feb 18, 20191
Daniel K.inLevel Up CodingCreate your own Formik with React Hooks and MobXJared Palmer has recently shown how to implement Formik with React Hooks. I’ve decided to replace useReducer with MobX just for fun!Feb 13, 20192Feb 13, 20192
Daniel K.inLevel Up CodingModularize shared code with YalcPublishing every single development version of your code to NPM can be painful. Symlinks on Windows? Meh, just don’t. Get ready for some…Dec 23, 2018Dec 23, 2018
Daniel K.inLevel Up CodingMy new best friend TypeScriptTypeScript is not the default choice just yet for JavaScript developers, but it’s slowly getting there. I want to share my journey, and the…Mar 5, 20185Mar 5, 20185
Daniel K.inLevel Up CodingHow I ditched Expo for pure React NativeIn my latest two articles, it was all about praising Expo and how it makes a life of wannabe mobile developer easier. There is another side…Sep 22, 20179Sep 22, 20179
Daniel K.inLevel Up CodingCompile React Native Apps with Microsoft App CenterLet me show you how to build React Native apps easily by using Microsoft App Center. You can essentially forget about Android Studio and…Sep 10, 20171Sep 10, 20171
Daniel K.inLevel Up CodingThe Joys of building React Native Apps with ExpoAnnoyed by needing XCode and Android Studio to work on your React Native app? Wish it took one button to share your mobile app with other…Sep 6, 20175Sep 6, 20175
Daniel K.React Native android simulator on Windows with ExpoCouple days ago I started experimenting with React Native. It was an easy ride except for the moments when it wasn’t.Jul 16, 20171Jul 16, 20171
Daniel K.Stateless UI with UMG through blueprintsI come from a React.JS world where stateless UI is currently a great way to manage things. Let me try to apply same approach with Unreal…Jan 8, 2017Jan 8, 2017
Daniel K.Array of structs or actors in blueprints?Unreal Engine is missing any sort of a hash table in its blueprint visual programming. Closest thing is an array of structs which can be…Dec 30, 20162Dec 30, 20162