Jihee HwanginGame Design FundamentalsSketchnote/ Mindmap: Puzzles in games, Puzzles as GamesMay 26, 2020May 26, 2020
Jihee HwanginGame Design FundamentalsThe Two Super Beings: Mario and Meat Boy, CS247GIf anyone says 2D platformers are a dead genre, they are clearly wrong. Contemporary games like Hollow Knight and Ori and the Will of the…May 26, 2020May 26, 2020
Jihee HwanginGame Design FundamentalsPortal : Critical Play, CS247GThe Portal Series by Valve is an absolute masterpiece, and a game that left one of the strongest impression in my mind.May 26, 2020May 26, 2020
Jihee HwanginGame Design FundamentalsSketchnote: Game Architecture, CS247GBy the way, I thought the article was a bit untimely — in the sense that it was probably written in the 90s, and some of the game…May 17, 2020May 17, 2020
Jihee HwanginGame Design FundamentalsMetamorphosis: Concept doc, CS247G Project 2Project 2 Concept by Anand, Jihee, Tyler, Joseph, Siah YongMay 12, 2020May 12, 2020
Jihee HwanginGame Design FundamentalsGame Design as Narrative Architecture: CS247GI found the 4 distinct types of spatial storytelling suggested by Henry Jenkins to be very brilliantly defined, because I could…May 10, 2020May 10, 2020
Jihee HwanginGame Design FundamentalsThat Dragon, Cancer: CS247G, Critical PlayThat Dragon, Cancer tells a story of a family with a very young child Joel, who has been diagnosed with brain tumor at age 1. The ‘game’…May 10, 2020May 10, 2020
Jihee HwanginGame Design FundamentalsThe Art of FlakingThe Art of Flaking™ is a social game on Zoom by Anand, Javen, Jihee, Siah Yong, and Xiaole.May 1, 2020May 1, 2020