UI Design Thinking
Published in

UI Design Thinking

Thanks to Bernar Novalyi

Let me hear your product!

Back in 1989 William W. Gaver developed the SonicFinder at Apple Computer, Inc. Gaver was sure that the appropriate use of nonspeech sound and its full potential wasn’t discovered yet. He was convinced, that sound should be used in computers the same way as it is used in the nature: it transmits information about the sound producing elements. To emphasise his idea he developed SonicFinder, which is an auditory interface. Inside this interface he combined standard graphical feedback with auditory icons.

Know your tools and limits

Audio in Interaction Design

Parameterized logic for the audio output.
Some impression of the final prototype we’ve build.

Reasons to Use Audio inside your Product

The Elder Scrolls 5: Skyrim found at Nordicgamesupply, Google Daydream found at VRSource
Super Mario found at Polygon McDonald found at YouTube
Apple Trash Can found at Imgur, Apple Mail found at Apple
Facebook Logo found at Facebook, iOS Reminders App found at Apple, Apple Mail found at PeterBaumgartner

Meaningful sound





A mashup of articles about the concepts behind UI designs. Every good design starts with theory. Stay tuned!

Recommended from Medium

KidSpot | a UX case study

How to Use Pantone’s 2021 Colors of the Year in Design

Bringing your florist store online

I am Lakshmi Deepika.

Why Developer Experience Matters For a Company?

The Sustainable Flyer

Placemaking: The Essential Approach to Designing Humane Cities

Building the future of business banking @ Razorpay

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Florian Ludwig

Florian Ludwig

Designing products that are more than just good looking— http://florian-ludwig.de/

More from Medium

🌱 The Sustainable Experience Designer (SXD)

Innovation isn’t as sexy as it looks

How we decide what projects we take on

One Page, Three Users: The Editorial Outreach Project