Move freezed objects back to world coordinate 0,0,0
Published in
2 min readFeb 10, 2018
You may encounter a situation where you want to move an object to 0,0,0 world coordinate but your Channel Box for the object already shows 0,0,0.
Using MEL Scripting you can accomplish this with the following command.
Code
move -rpr 0 0 0;
Steps
- Select the object from the viewport.
- Open the script editor from Windows > General Editor > Script Editor or by clicking on the { ; } icon all the way at the bottom right of the application.
- Paste the code in the bottom half of the script editor.
- Finally in the script editor menu select Command > Execute.
Note that the translate coordinates will be updated relative to the location of the object before the command. To zero this out use Modify > Freeze Transformations again.